
jonathanpecany
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I managed to fix it. I luckily had a backup from a while back, which isn't current. However, I did something smart. Since that was still working I simply copied the registry from that one and pasted it into the current one and it worked-ish. There are some shader bugs, minor block NBT not loading properly, and some missing blocks. I may be able to fix the NBT ones. Luckily most of them were from the backup and I could copy and paste those.
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I am using 1.12.2, which is unsupported but I can't update to the newest Forge version as about 66% () of all the mods I use stopped being updated after 1.12.2. If it weren't for that, I would. I haven't touched on this world for a year now and completely forgot what happened. I then remembered what happened. About a year ago or 2, I was playing on my modded 1.12.2 world when Minecraft suddenly stopped responding and I had to force-stop it. Which was a mistake as now when joining the world, it throws this error. (I am using mclo.gs as it formats it better and makes it easier to read). This error I managed to fix this by editing the Minecraft world directly and removing the tileEntity errors, however, another problem arose. That would be blocks being mismatched and not in the correct location. I did report an issue about the crash on the More Planets Github. This shows images of the scrambled blocks Anyway to fix this in any way. I need that world back as this is my masterpiece modded survival world. I do not want to lose it. Even though I have touched it in a while, it's still a masterpiece. Is there anyway I can override the IDs to fix everything. I'll do anything to recover my world.
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Recommended video tutorials on Forge modding basis
jonathanpecany replied to jonathanpecany's topic in Modder Support
I finally was able to start watching it. And yeah, no. I can't focus on it as for the voice is boring. I need a tutorial that I can focus well on. Something with an interesting voice. -
Recommended video tutorials on Forge modding basis
jonathanpecany replied to jonathanpecany's topic in Modder Support
Alright -
Recommended video tutorials on Forge modding basis
jonathanpecany replied to jonathanpecany's topic in Modder Support
This includes the basis of Minecraft Forge modding? At the moment, I ain't in a suitable location to watch the videos, that why I ask. Just wanted to make sure it is the basis, not the basic. Which I am hoping I am using those words correctly. -
I seen tons of tutorials on YouTube on modding such as just setting up workspaces and creating block. But never the basis of Forge, I do mea basis, not basic. Those tutorials about creating blocks and such is not very useful. Those kinds of tutorials are more useful in plugin developing since it is simpler. I should probably also mention that I am using Mcreator to create my Minecraft mods. As I realize it may be easier. I want to mainly learn the basis of Forge so I could edit code, while understanding everything and learning stuff like making blocks of modding tutorials isn't really useful.
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The one thing I am worried about the most is the possibility that the team of Forge will just stop, and there goes the end of forge for newer Minecraft editions. Question is, would that ever be a possibility? What would you do if the team of forge all of a sudden abandons Forge?
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Your welcome. Remember, you should try to find stuff on the forums first, before asking.
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I feel honored to be quoted in a new post. But yes, I have asked this before, and got some replies of good resources, documents, etc. So you should probably check out my post as it may help. Here is a link to it. Hopefully it may help you.
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Thanks. And any basic java code help, which might come up a few times, not much. I would ask on Stack Overflow.
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Don't get me wrong, if the video was a lot more easier to read (metaphorically) it would be a great tutorial. And when I say that, I mean make it easier on all people learning to code. Zoom in on the code, add it pop-ups of text of what each thing would/will do. Make it describe more and help easier. Maybe make it a bit interactive. And less stressful on the eyes. It would take extra work to do, but a high quality educational video isn't easy to do. Plus, you can probably monetize and with the high quality work, they could make higher profit, making it worth it. Don't forget high quality microphone and screen recorder. Got to admit though, the worst modding tutorial is from TurtyWurty, he doesn't get to the point. And he is very hard to follow. I might think about it. I already have a github account though. And since I am still new, there would be a lot of posts from me on here. Lol
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Thanks, I have looked at the official forge docs. I read all the way to blocks and tried to start on the coding and was confused. I will try the other links here later and hopefully they will help. Thanks. I ain't that big of a fan of video tutorials as I don't have much of an attention span and the coding words are too small and I can't really zoom in on videos. But I guess I would need to learn a lot more on registries to get started as they seem to be a core part of modding.
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Hello, a very noob mod here. I asked questions in the past about documentation and what not. Got the Java Docs. But after reviewing the forge docs and some tutorials, it is confusing. Like with registries and what not. I learned Java and I understand Java quite well now, but I guess this is for creating my own Java stuff, with some api. I can easily code a Server plugins, that is easy. But for Modding, it's difficult. Lot's of steps, which makes sense. To the point: I want to know, for people who mods Minecraft, how did you learn and understand it, to make the game do want you want?
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gradlew genEclipseRuns stuck at 88% [Solved]
jonathanpecany replied to jonathanpecany's topic in Modder Support
That sucks. Thanks anyways. What about Minecraft? -
gradlew genEclipseRuns stuck at 88% [Solved]
jonathanpecany replied to jonathanpecany's topic in Modder Support
Alright, thanks. I will do that. Still probably going to be a pain though, but I will. Can I add my own custom comments to the source, I really hope so. But I think I can do it. Also, what is the proper forge source at, I seen that forge decomp didn't include every source?