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jonathanpecany

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Everything posted by jonathanpecany

  1. The one thing I am worried about the most is the possibility that the team of Forge will just stop, and there goes the end of forge for newer Minecraft editions. Question is, would that ever be a possibility? What would you do if the team of forge all of a sudden abandons Forge?
  2. Your welcome. Remember, you should try to find stuff on the forums first, before asking.
  3. I feel honored to be quoted in a new post. But yes, I have asked this before, and got some replies of good resources, documents, etc. So you should probably check out my post as it may help. Here is a link to it. Hopefully it may help you.
  4. Thanks. And any basic java code help, which might come up a few times, not much. I would ask on Stack Overflow.
  5. Don't get me wrong, if the video was a lot more easier to read (metaphorically) it would be a great tutorial. And when I say that, I mean make it easier on all people learning to code. Zoom in on the code, add it pop-ups of text of what each thing would/will do. Make it describe more and help easier. Maybe make it a bit interactive. And less stressful on the eyes. It would take extra work to do, but a high quality educational video isn't easy to do. Plus, you can probably monetize and with the high quality work, they could make higher profit, making it worth it. Don't forget high quality microphone and screen recorder. Got to admit though, the worst modding tutorial is from TurtyWurty, he doesn't get to the point. And he is very hard to follow. I might think about it. I already have a github account though. And since I am still new, there would be a lot of posts from me on here. Lol
  6. Thanks, I have looked at the official forge docs. I read all the way to blocks and tried to start on the coding and was confused. I will try the other links here later and hopefully they will help. Thanks. I ain't that big of a fan of video tutorials as I don't have much of an attention span and the coding words are too small and I can't really zoom in on videos. But I guess I would need to learn a lot more on registries to get started as they seem to be a core part of modding.
  7. Hello, a very noob mod here. I asked questions in the past about documentation and what not. Got the Java Docs. But after reviewing the forge docs and some tutorials, it is confusing. Like with registries and what not. I learned Java and I understand Java quite well now, but I guess this is for creating my own Java stuff, with some api. I can easily code a Server plugins, that is easy. But for Modding, it's difficult. Lot's of steps, which makes sense. To the point: I want to know, for people who mods Minecraft, how did you learn and understand it, to make the game do want you want?
  8. That sucks. Thanks anyways. What about Minecraft?
  9. Alright, thanks. I will do that. Still probably going to be a pain though, but I will. Can I add my own custom comments to the source, I really hope so. But I think I can do it. Also, what is the proper forge source at, I seen that forge decomp didn't include every source?
  10. Really? That is way to much, to do that would take months. There has to be an easier way that doesn't make someone discourage.
  11. So how does other madders that create awesome mods like GalacticCraft mod? I used GalacticCraft as an example as it uses a lot of neat features, like flag design, rocket, UI, Space UI, custom armor, adding tabs in Player Inventory, and more. What steps did they take to look at how they do this and that? That is what confuses me, like if it doesn't have any sort of comments then how do people mod? That always confused me. I could always ask Mojang for documentation, but why would they, lol. If it was that simple, I am about certain that if that was that easy, Forge would have access, but who knows though, they probably only asked once, so it might just work. Never hurts to ask, they can't sue you or anything for asking, lol. That would take away my first amendment of the USA.
  12. Well, yeah. I have already done all of that. I have it open in eclipse and there are no errors. Only problem is, it will be hard to mod without some sort of docs. I have attached source to Forge in the Referenced Libraries from the .gradle cache (caches\forge_gradle\minecraft_user_repo\net\minecraftforge\forge\1.16.4-35.1.4), I attached the decomp one. But problem is that there seems to be no comment docs inside any of them, making it harder to mod it. I did all of this right after running gradlew genEclipseRuns from cmd within the folder. I also did gradlew eclipse before that. Now, it is both build successful, I open it in eclipse and looked in reference libraries and in Forge snapshot, noticed no attached source so I added one that I think was it, which I think it was as it was working. And that was the full steps in what I did. I tried to be as specific as I can. I really want to mod Minecraft, but I don't want it to be a lot harder to find what it does exactly, that will take forever and I want to customize Minecraft to the full expense of my imagination.
  13. Well, your suggestion works. My computer run 3GBs of it quite easy. Guess I underestimated my computer, lol. Thanks again. Now, how do I get the forge source?
  14. Well, alright then. I'll report back with what will happen. Also, what is the main purpose of gradlew genEclipseRun?
  15. Wait, 3 full Gbs, now I have to say that that might just restrict a lot of people from modding. But I will try it, it might throw a heap error though.
  16. I really need help with Forge 1.16.4 in using gradlew genEclipseRun as it gets stuck at 88%, but the time continues. I have assigned about 2GBs to it and it does use that much, as well as all of my CPU usage, it is such a pig, XD. But it is stuck on 88%, even while using all of those resourced. I even left it for 7 Hours and no go, it is annoying and don't know what to do. The main reason why I am trying to run it is for the Forge Source as I heard that creates it, I think anyways. Unless anyone know where to get the forge source at, please say. I have tried looking at this post in how but doesn't exactly answer my question, actually, I don't know if it does answer my question as it hinted to running the command. Any help that leads to fixing the genEclipseRun command or help with getting the forge source in for attached docs to help with modding is very, very, very greatly appreciated. This has been solved. Click here to see what solved my problem.
  17. Thanks, and I can see the long process, how long did it take to create it.
  18. So, I have a question that is really bugging me a lot, but how was things such as Forge, Bukkit, Spigot, Optifine, etc created. Like what kind of resources did they use, did they use a Minecraft API or something, how did they manage to make it so the Minecraft launcher can detect it and run it. I kind of wanted to create my own someday but I don't know where to start, and I know I could ask when I wanna start but this question just really bugs me. === Skip this passage if you don't wanna know why I asked on Forge forums === I know I could also ask on other forum websites, like Minecraft Forums and Bukkit forums but Minecraft Forums is pretty much dead and/or dead to me and people on Bukkit don't get to the point well enough, but I asked here since Forge is a part of my question, it is quite active, and people manage to get to the point when answer, as well as nice...well, kind of nice...okay, some people on here are a bit rude, but at least they get to the point. So that is why I am asking here. I just typed this part so you guys don't ask about other forums, just in case since I am talking about other things as well. And if you are about to recommend another forum, don't, any other ones, I won't truly know about and would rather not use any recommendation, too much work to ask a simple (Maybe complex) question. =================================================================== Any intel, documentation, etc, please share. I do know quite a bit of Java, so I will understand documentations and such. So just any intel you got, it will also be very nice if a Forge developer answered as well, like very nice as I know they will have an answer. I won't accept an indirect answer however, so I need some sort of sources, documentation, or/and examples. Hopefully this all
  19. I already got my answer is what I am saying thereby don't really need further response. Plus don't know what you are saying really. Changing directory will add in new folders that the .minecraft folder has and thereby in a newer version of minecraft I'll have to move the save file which in my opinion is not safe as some files of mind are over 1 GBs which is using mods and take forever but I could changed the directory to that directory but than I would have to move mods around which includes lots of creating of folders and deleting to not be confused with it. It is too much work, too much possibilities and those two things added will cause confusion time wasted and more. Like to also mention thinking as well as some children, or maybe most children use mods and they probably used my method and hate it as well. But in shorter words, not user-friendly.
  20. Okay, I think I know what you mean but I don't like the idea because with the previous saves and configs and stuff but I understand, I think. Thanks
  21. So, back in November I created my own forge icon for the forge profile in the Minecraft launcher. I would like to suggest it to be put it instead as it does look a bit friendlier in my opinion. I can't actually post the icon here because I of course used the forge anvil icon and I am not 100% sure if it is copyrighted, I use this personally and isn't publicly use to prevent me getting in trouble. So this thread is basically worthless to post you are probably saying, right? It isn't, I am posting this to ask for permission to post it by some sort of moderator before sharing it as an attachment here. To give you some insights of what the icon may look like, it was inspired by the optifine icon in the launcher which the designs will be slightly similar but not fully as some details are in fact different besides by color. If someone else know if the anvil icon is copyright or not than please share, I'll only trust the people with the best reputation though to prevent false accusations and stuff.
  22. Before Test: Oh, never really thought of that. I still don't like it. I'll try that and report back. After Test: After testing it, I think you might be confused now as it didn't work, just created the whole minecraft file service in the folder. Directory 1 = %appdata%/.minecraft/mods/1.12.2 - When placing mods for minecraft version 1.12.2 in this directory it works. Directory 2 = %appdata%/.minecraft/mods/1.7.10 - When placing the mods with version 1.7.10 in this folder, it works when still having the 1.12.2 mods in Directory 1. Directory 3 = %appdata%/.minecraft/mods/1.15.2 - Now when I place the 1.15.2 mods in here, it doesn't seem to like to find them in this specific folder, I have to place them in the %appdata%/.minecraft/mods directory for it to work. I even tried 1.15 to see if it works but no. Hopefully this clears things out more. Unless you think you know what I meant and said to add them in different directories, if that is the case, worst feature ever and too frustration just to do that for every minecraft version. That will take too long, most players will just wanna play and not set all of this up. But this opinion is towards if you know what I meant.
  23. Okay than, thanks anyway for at least answering. I was sure hoping it could of been a bug. How do you do that as I actually never did that, I always used folders. Also, your lucky number must be number 7, isn't it?
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