Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

jonathanpecany

Members
  • Content Count

    27
  • Joined

  • Last visited

Community Reputation

0 Neutral

About jonathanpecany

  • Rank
    Tree Puncher

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. That sucks. Thanks anyways. What about Minecraft?
  2. Alright, thanks. I will do that. Still probably going to be a pain though, but I will. Can I add my own custom comments to the source, I really hope so. But I think I can do it. Also, what is the proper forge source at, I seen that forge decomp didn't include every source?
  3. Really? That is way to much, to do that would take months. There has to be an easier way that doesn't make someone discourage.
  4. So how does other madders that create awesome mods like GalacticCraft mod? I used GalacticCraft as an example as it uses a lot of neat features, like flag design, rocket, UI, Space UI, custom armor, adding tabs in Player Inventory, and more. What steps did they take to look at how they do this and that? That is what confuses me, like if it doesn't have any sort of comments then how do people mod? That always confused me. I could always ask Mojang for documentation, but why would they, lol. If it was that simple, I am about certain that if that was that easy, Forge would have access,
  5. Well, yeah. I have already done all of that. I have it open in eclipse and there are no errors. Only problem is, it will be hard to mod without some sort of docs. I have attached source to Forge in the Referenced Libraries from the .gradle cache (caches\forge_gradle\minecraft_user_repo\net\minecraftforge\forge\1.16.4-35.1.4), I attached the decomp one. But problem is that there seems to be no comment docs inside any of them, making it harder to mod it. I did all of this right after running gradlew genEclipseRuns from cmd within the folder. I also did gradlew eclipse before that. No
  6. Well, your suggestion works. My computer run 3GBs of it quite easy. Guess I underestimated my computer, lol. Thanks again. Now, how do I get the forge source?
  7. Well, alright then. I'll report back with what will happen. Also, what is the main purpose of gradlew genEclipseRun?
  8. Wait, 3 full Gbs, now I have to say that that might just restrict a lot of people from modding. But I will try it, it might throw a heap error though.
  9. I really need help with Forge 1.16.4 in using gradlew genEclipseRun as it gets stuck at 88%, but the time continues. I have assigned about 2GBs to it and it does use that much, as well as all of my CPU usage, it is such a pig, XD. But it is stuck on 88%, even while using all of those resourced. I even left it for 7 Hours and no go, it is annoying and don't know what to do. The main reason why I am trying to run it is for the Forge Source as I heard that creates it, I think anyways. Unless anyone know where to get the forge source at, please say. I have tried looking at this post in how bu
  10. Thanks, and I can see the long process, how long did it take to create it.
  11. So, I have a question that is really bugging me a lot, but how was things such as Forge, Bukkit, Spigot, Optifine, etc created. Like what kind of resources did they use, did they use a Minecraft API or something, how did they manage to make it so the Minecraft launcher can detect it and run it. I kind of wanted to create my own someday but I don't know where to start, and I know I could ask when I wanna start but this question just really bugs me. === Skip this passage if you don't wanna know why I asked on Forge forums === I know I could also ask on other forum websites, like Minecraft
  12. I already got my answer is what I am saying thereby don't really need further response. Plus don't know what you are saying really. Changing directory will add in new folders that the .minecraft folder has and thereby in a newer version of minecraft I'll have to move the save file which in my opinion is not safe as some files of mind are over 1 GBs which is using mods and take forever but I could changed the directory to that directory but than I would have to move mods around which includes lots of creating of folders and deleting to not be confused with it. It is too much work, too much poss
  13. Okay, I think I know what you mean but I don't like the idea because with the previous saves and configs and stuff but I understand, I think. Thanks
×
×
  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.