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nov4e

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Everything posted by nov4e

  1. Hello guys. Basically I maded a custom recipe with the subscribe event RightClickBlock event. The main recipe class: The "DiggingRecipe" class, the recipe used: In the main class seems that in the subscribe event the game does not give the itemstack to the player. And also it does not damage the item. I dont understand why. Thanks for the help.
  2. Hello there. I looked into the JEI documentation about how to make a category. It wasnt really clear. Can someone help me about creating a custom JEI category with 1 input and 1 output? Maybe with an example, it will be really useful. I do not understand how to make the layout of the page. Please dont send youtube tutorials because they dont teach you how to make your category, they just teach how to make a specific category. Thanks for the help.
  3. Everything is fixed now. Setting the @ObjectHolder now for some reason works
  4. Ok I added @ObjectHolder in ModBlocks class: https://github.com/nov4e/Exa/blob/master/src/main/java/exa/minecraft/features/ModBlocks.java But how can I fix the problem related to the tree gen? Edit: Everything works now. The tree grows
  5. Its updated Just why. There are no mods called exa Why do I have to do that? Its just the same thing. I will remove them, its just for help me while developing.
  6. In ModBlocks I assigned MYSTIC_LOG to new MysticLogWood() (line 31)
  7. Ok now should be fixed.
  8. Here is the repository: https://github.com/nov4e/Exa
  9. Developing Enviroment. Just now I tried to rename the package, still not work. Thanks for the help.
  10. In the test client in eclipse, also in the debug client.
  11. What's the problem?
  12. Do I have to register the treegen in preinit?
  13. Well, I fixed this error. I just setted the blockstates with enum axis ec... But I have another issue. First of all, these are the classes: GenerateMysticTree, the tree WorldGenAbstractTree class. MysticSaplingWood, The sapling class: The issue is that when the sapling grows it doesnt grows but theres a crash: Thanks for all the help given.
  14. Hello. I'm trying to make a custom tree. For now I maded the log(that extends BlockLog) and the leaves(extends BlockLeaves). When I place the actual block game crashes saying it has not log axis ecc... Same for leaves. How can I setup these things? I have seen a tutorial how to do it with metadata but i want a single item. Thanks for the help.
  15. Hello there. How can I make a bucket that holds every liquid in minecraft forge? If it's not changed the code from 1.12.2 I can make one but in the item theres not more the boolean Item#hasSubtypes. How can I fix that?
  16. Hello. I'm trying to make a in-game guide book that works like the book reading gui. Well, I have few problems creating a GuiScreen because some methods are now changed in 1.13.2. Where can I found a guide how to make a GuiScreen in 1.13.2?
  17. I tried to put the JSON file recipe inside assets/divine/recipes . In forge 1.13.2 Is this location changed or just my json is wrong? I used this website for make the recipe. Thanks for the help.
  18. Hello, im making a class that extends GuiDisconnected and im making a "retry" button used to rejoin to the server. How I can get the server from GuiDisconnected? Also how i can connect the player to the server? Thanks
  19. I know these are very early versions of forge and some features are not implemented yet but im asking if "@Config " will be re-added in 1.13.2 because its very simple to use it. Is implemented a function like that in 1.13.2? If yes can tell me what? Thanks for reading.
  20. I just removed some "optional" strings. Here is the mods.toml
  21. So I setup my workspace for 1.13.2 and all went good. Now if i click on "RUN", in eclipse, it sais that is nothing to run. My main mod class cointains @Mod("modid") After this I tried to look inro run configurations. I seen 2 configurations not displayed in the run button. I tried to rename the client one and the forge 1.13.2 minecraft loads but it cant find the mod. Any solutions? Sorry for my eng.
  22. ok i maked a new run configuration and the game works but using @Mod("modid") it doesnt recognize the mod.

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