Everything posted by nov4e
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[1.12.2] Drop an itemstack to a player doesnt work
Hello guys. Basically I maded a custom recipe with the subscribe event RightClickBlock event. The main recipe class: The "DiggingRecipe" class, the recipe used: In the main class seems that in the subscribe event the game does not give the itemstack to the player. And also it does not damage the item. I dont understand why. Thanks for the help.
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[1.12.2] JEI category with 1 input & 1 output
Hello there. I looked into the JEI documentation about how to make a category. It wasnt really clear. Can someone help me about creating a custom JEI category with 1 input and 1 output? Maybe with an example, it will be really useful. I do not understand how to make the layout of the page. Please dont send youtube tutorials because they dont teach you how to make your category, they just teach how to make a specific category. Thanks for the help.
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[1.12.2] Custom Tree Problems
Everything is fixed now. Setting the @ObjectHolder now for some reason works
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[1.12.2] Custom Tree Problems
Ok I added @ObjectHolder in ModBlocks class: https://github.com/nov4e/Exa/blob/master/src/main/java/exa/minecraft/features/ModBlocks.java But how can I fix the problem related to the tree gen? Edit: Everything works now. The tree grows
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[1.12.2] Custom Tree Problems
Its updated Just why. There are no mods called exa Why do I have to do that? Its just the same thing. I will remove them, its just for help me while developing.
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[1.12.2] Custom Tree Problems
In ModBlocks I assigned MYSTIC_LOG to new MysticLogWood() (line 31)
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[1.12.2] Custom Tree Problems
Ok now should be fixed.
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[1.12.2] Custom Tree Problems
Here is the repository: https://github.com/nov4e/Exa
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[1.12.2] Custom Tree Problems
Developing Enviroment. Just now I tried to rename the package, still not work. Thanks for the help.
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[1.12.2] Custom Tree Problems
In the test client in eclipse, also in the debug client.
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[1.12.2] Custom Tree Problems
What's the problem?
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[1.12.2] Custom Tree Problems
Do I have to register the treegen in preinit?
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[1.12.2] Custom Tree Problems
Well, I fixed this error. I just setted the blockstates with enum axis ec... But I have another issue. First of all, these are the classes: GenerateMysticTree, the tree WorldGenAbstractTree class. MysticSaplingWood, The sapling class: The issue is that when the sapling grows it doesnt grows but theres a crash: Thanks for all the help given.
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[1.12.2] Custom Tree Problems
Hello. I'm trying to make a custom tree. For now I maded the log(that extends BlockLog) and the leaves(extends BlockLeaves). When I place the actual block game crashes saying it has not log axis ecc... Same for leaves. How can I setup these things? I have seen a tutorial how to do it with metadata but i want a single item. Thanks for the help.
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[1.13.2] Item Bucket That Accepts Every Liquid in Forge
Hello there. How can I make a bucket that holds every liquid in minecraft forge? If it's not changed the code from 1.12.2 I can make one but in the item theres not more the boolean Item#hasSubtypes. How can I fix that?
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[1.13.2] Custom Guide Book Help
Hello. I'm trying to make a in-game guide book that works like the book reading gui. Well, I have few problems creating a GuiScreen because some methods are now changed in 1.13.2. Where can I found a guide how to make a GuiScreen in 1.13.2?
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[1.13.2] How to register a recipe.
I tried to put the JSON file recipe inside assets/divine/recipes . In forge 1.13.2 Is this location changed or just my json is wrong? I used this website for make the recipe. Thanks for the help.
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[1.12.2] How to get the server from GuiDisconnected
Hello, im making a class that extends GuiDisconnected and im making a "retry" button used to rejoin to the server. How I can get the server from GuiDisconnected? Also how i can connect the player to the server? Thanks
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[1.13.2] @Config will be re-added?
I know these are very early versions of forge and some features are not implemented yet but im asking if "@Config " will be re-added in 1.13.2 because its very simple to use it. Is implemented a function like that in 1.13.2? If yes can tell me what? Thanks for reading.
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1.13 Mod not being loaded into the game [SOLVED]
ye, its probably a bug
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[1.13.2] Eclipse I cant run client
I just removed some "optional" strings. Here is the mods.toml
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[1.13.2] Eclipse I cant run client
So I setup my workspace for 1.13.2 and all went good. Now if i click on "RUN", in eclipse, it sais that is nothing to run. My main mod class cointains @Mod("modid") After this I tried to look inro run configurations. I seen 2 configurations not displayed in the run button. I tried to rename the client one and the forge 1.13.2 minecraft loads but it cant find the mod. Any solutions? Sorry for my eng.
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1.13 Mod not being loaded into the game [SOLVED]
ok i maked a new run configuration and the game works but using @Mod("modid") it doesnt recognize the mod.
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1.13 Mod not being loaded into the game [SOLVED]
same problem.
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How to check if an item has an enchantment
Thank you I fixed.
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