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Valoeghese

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  1. Figured it out here a while ago, but just putting the link to the code here in case anyone else has this question: https://github.com/valoeghese/Zoesteria/blob/master/src/main/java/valoeghese/valoeghesesbe/util/TerrainHandler.java
  2. Hello, ForgeGradle appears to have been rewritten for the 1.13 versions (out in development stage), and commands like gradlew setupDecompWorkspace no longer work. I am having trouble setting this up with eclipse. Any help would be appreciated. Thanks.
  3. Any Ideas on how to do this in 1.12? I don't see a libs folder in the same directory as build.gradle
  4. Hi. I am a modder and am struggling to find a way to add villager trades to existing minecraft villager proffessions using forge for 1.12.2. If anyone knows how to do this I would greatly appreciate their helping me, Valoeghese
  5. This is a Custom Biome. The mod runs on the default world types however.
  6. Putting this here because I may get better answers than on Stack Exchange GameDev. Question is here: https://gamedev.stackexchange.com/questions/165930/forge-api-for-1-12-2-remove-lakes-in-specific-biome (I don't want to retype)
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