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CyborgGamer21

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  • Content Count

    6
  • Joined

    December 26, 2018
  • Last visited

    November 29, 2019

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About CyborgGamer21

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    Tree Puncher

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  1. CyborgGamer21

    1.8.9 custom animations do nothing?!

    CyborgGamer21 replied to _Xandon_'s topic in Modder Support

    Did you ever finishing porting the mod I would be really happy if it was ported so I wouldn't have to do it again.
    • July 18, 2019
    • 6 replies
  2. CyborgGamer21

    [1.8.9] Render armour on player without item

    CyborgGamer21 replied to Wehavecookies56's topic in Modder Support

    I just want to know 1 thing because I have been dying on trying to get a model to render on the player. 1. How are you rendering your model
    • February 27, 2019
    • 11 replies
  3. CyborgGamer21 CyborgGamer21 changed their profile photo January 22, 2019
  4. CyborgGamer21

    [1.12] Rendering model onto player

    CyborgGamer21 replied to abused_master's topic in Modder Support

    I also want to know how to do this but for 1.8.9 for a hat companion mod.
    • January 22, 2019
    • 4 replies
  5. CyborgGamer21

    Client side entities?

    CyborgGamer21 replied to CyborgGamer21's topic in Modder Support

    The client side entity was planned to be a little companion that would follow you around.
    • January 18, 2019
    • 11 replies
  6. CyborgGamer21 started following Trying to detect when player left clicks - 1.8.9 and Client side entities? January 2, 2019
  7. CyborgGamer21

    Client side entities?

    CyborgGamer21 posted a topic in Modder Support

    I there such thing were you can render a entity but only have it exist/render on the client? And if so how would you do it?
    • January 2, 2019
    • 11 replies
  8. CyborgGamer21

    Trying to detect when player left clicks - 1.8.9

    CyborgGamer21 posted a topic in Modder Support

    As the title says I'm trying to detect when the player left clicks. Is there a event that I can use? Does anyone know how to? I currently have this line of code to do it but doesn't count each click, instead it counts how long you hold it down: Minecraft.getMinecraft().gameSettings.keyBindAttack.isKeyDown()
    • December 26, 2018
    • 1 reply
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