I've realized that the view limit inside a mirror is specific to the direction the player views the mirror. In other words, different players see the mirror at different direction, thus they should see different views in the mirror.
Therefore, I'm wondering whether setting the renderViewEntity to an entity in the direction of the mirror would work, since different players see the mirror differently, and an entity can only return the same view. I think that I'm looking for a client-specific way to render the view of a remote position in a TESR without using an entity or the renderViewEntity.
This brings my problem similar to one of my previous posts, but without using an entity this time:
What would be a way to achieve this?