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tigres810

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About tigres810

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  1. The title says it all here is a picture of the issue and the code so far package com.tigres810.testmod.tileentitys.renders; import java.awt.Color; import com.mojang.blaze3d.matrix.MatrixStack; import com.mojang.blaze3d.vertex.IVertexBuilder; import com.tigres810.testmod.tileentitys.TileCauldronBlock; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.IRenderTypeBuffer; import net.minecraft.client.renderer.RenderType; import net.minecraft.client.renderer.texture.OverlayTexture; import net.minecraft.client.renderer.texture.TextureAtlasSprite; import net.mine
  2. I fixed it! here the code package com.tigres810.testmod.tileentitys.renders; import java.awt.Color; import com.mojang.blaze3d.matrix.MatrixStack; import com.mojang.blaze3d.vertex.IVertexBuilder; import com.tigres810.testmod.tileentitys.TileFluidTankBlock; import net.minecraft.client.renderer.IRenderTypeBuffer; import net.minecraft.client.renderer.RenderType; import net.minecraft.client.renderer.texture.OverlayTexture; import net.minecraft.client.renderer.tileentity.TileEntityRenderer; import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher; import net.minecraft.uti
  3. So I have a .bat file with @echo on gradlew build then another .bat with @echo on SET var=%cd% SET version="1.0" IF exist %var%\build\libs\modid-1.0.jar ( ren "%var%\build\libs\modid-1.0.jar" "TestMod-1.16.4-%version%.jar" cd %var%\build\libs\ start . ) ELSE ( echo "No se encontro el archivo especificado." ) to rename the jar I cut the jar to minecraft mods and I open minecraft with forge 35.1.13 after minecraft has loaded I enter a test world I made and there it doesnt render no matter I add fluid or remove it
  4. It could be that the fluid is not synched with the player? If is that so how I synch it do I need a packet or how I do it? I remembered that I had similar issue in 1.12 but that used energy so idk how to synch fluid
  5. So from the log it seems is being binded and is calling it [02ene2021 23:24:15.645] [main/INFO] [cpw.mods.modlauncher.Launcher/MODLAUNCHER]: ModLauncher running: args [--username, tigres810, --version, 1.16.4-forge-35.1.13, --gameDir, C:\Users\tutor\AppData\Roaming\.minecraft, --assetsDir, C:\Users\tutor\AppData\Roaming\.minecraft\assets, --assetIndex, 1.16, --uuid, dd2440d8a84e4ec3bd4279876cfa68e8, --accessToken, ????????, --userType, mojang, --versionType, release, --launchTarget, fmlclient, --fml.forgeVersion, 35.1.13, --fml.mcVersion, 1.16.4, --fml.forgeGroup, net.minecraftforge, --fm
  6. Okay I removed that and its the same thing on eclipse it works and when export both my tank and cauldron doesnt render. Btw idk why I had onlyin seems I forgot to remove it.
  7. Okay here is the log for eclipse Eclipse log and here is the log for minecraft Minecraft log and the repository is this one https://github.com/tigres810/TestMod-1.16.4/blob/main/src/main/java/com/tigres810/testmod/tileentitys/renders/RenderFluidTankBlock.java except for the error about the loot table that I already fixed I dont see anything strange in the logs
  8. In eclipse when I run the game my te renders correctly but when I export the mod it doesnt render idk why, the te is a fluid tank and when I righ click with a bucket filled with fluid the fluid goes up until it reaches limit and with empty bucket it goes down until is 0 here are some pictures of the problem In eclipse https://imgur.com/A8zRuIA Exported mod https://imgur.com/RZHaCc8 Can somebody tell me why it doesnt render?
  9. I fixed the error but now the text wont fit the gui heres code package com.tigres810.testmod.guis; import com.mojang.blaze3d.matrix.MatrixStack; import com.mojang.blaze3d.systems.RenderSystem; import com.tigres810.testmod.Test; import net.minecraft.client.Minecraft; import net.minecraft.client.gui.screen.Screen; import net.minecraft.client.gui.widget.button.Button; import net.minecraft.client.gui.widget.button.ChangePageButton; import net.minecraft.client.resources.I18n; import net.minecraft.util.ResourceLocation; import net.minecraft.util.text.StringTextComponent; import net.minecraft
  10. Okay so I fixed the registration problem but now I have this another error The method displayGuiScreen(Screen) in the type Minecraft is not applicable for the arguments (TestScreen::new) How I can display the screen because its only a gui
  11. I tried making the flower bag but I get this error, can you explain me why? java.lang.UnsupportedOperationException: Unable to construct this menu by type at net.minecraft.inventory.container.Container.getType(Container.java:56) ~[forge:?] {re:classloading} at net.minecraftforge.fml.network.NetworkHooks.openGui(NetworkHooks.java:223) ~[forge:?] {re:classloading} at net.minecraftforge.fml.network.NetworkHooks.openGui(NetworkHooks.java:169) ~[forge:?] {re:classloading} at com.tigres810.testmod.items.InformationTabletItem.onItemRightClick(InformationTabletItem.java:27) ~[?:?]
  12. So in 1.12 I made a book with buttons that you can go through pages and im trying to convert that code to 1.16 but is alot different than I though. My question is: How I can make a gui that when you right click and item it opens it and how I can register that gui? Also how I can make a gui similar to tetras gui Tetra gui image So far I have this error on the registry error image idk what it means
  13. The code is really simple actually I draw each quad individually showed here: package com.tigres810.testmod.tileentitys.renders; import com.mojang.blaze3d.matrix.MatrixStack; import com.mojang.blaze3d.vertex.IVertexBuilder; import com.tigres810.testmod.tileentitys.TileFluidTankBlock; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.IRenderTypeBuffer; import net.minecraft.client.renderer.RenderType; import net.minecraft.client.renderer.texture.TextureAtlasSprite; import net.minecraft.client.renderer.tileentity.TileEntityRenderer; import net.minecraft.client.ren
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