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About perigrine3

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    Stone Miner


  • Personal Text
    I'm slow. Use examples. Examples are good.

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  1. Is there some segment of code that would allow me to make the player climb walls when beside them?
  2. Not gonna lie, I'm new to this. How would I set up the block states?
  3. I'm trying to make a plant that grows over time, but I am unsure how to do that. In case you are unsure what I mean, I'm talking about stages of growth, like potatoes or carrots (although I'd like it to be shearable, so more like sweet berry bushes). I am also unsure how I am supposed to get it to call on the different textures for each stage.
  4. So I came up with an idea to make a custom golem (by building it with blocks), and so I started looking through the Minecraft code for that part, but then I realized I don't know where I would find that. How would I go about making a new golem?
  5. Ok thank you. are there any alternate ways to go about doing what I'm trying to do?
  6. I think the title was pretty self-explanatory, but just in case, I'm looking to have the Command Block GUI open when a player right-clicks on an entity. I came up with a way, looking at the Command Block GUI class, but it's returning with an error. Thoughts? Here's my code: public boolean rightClickEntity(EntityPlayer entity, EnumHand hand) { super.processInteract(entity, hand); if (entity instanceof EntityPlayer) playerIn.displayGuiCommandBlock((TileEntityCommandBlock)tileentity); } (P.S.: I am really bad with imports so it could just be
  7. Is it possible to access some variable that defines the "Air" integer?
  8. Is there a way to change the jump height of a player when in another dimension?
  9. Sorry to bump, but I think it may have been overlooked. I really do need help with this. Thank you!
  10. I'm making a mars mod and I need a way to cause the player to suffocate unless wearing a specific helmet, and a way to make the player jump higher. I'm thinking maybe I can use the InitializationEvent to give the player Jump Boost when entering the new dimension and to take it away when leaving it. I have no idea how to do the suffocation though. Please take note that I am still very new to coding, so please try to explain what your suggestion does IN ENGLISH. P.S.: I have been looking at these mods so I can steal the code to accomplish BOTH of these, but I am having s
  11. This doesn't appear to be working, but I don't know why: //Removes existing recipes// @SubscribeEvent public void removeRecipes(FMLPostInitializationEvent event) { for(IRecipe recipe : ForgeRegistries.RECIPIES && Item item : ForgeRegistries.ITEMS) { if(recipe.getCraftingResult(new ResourceLocation(item)).equals("minecraft")) { IForgeRegistryModifiable.remove(recipe); } } } I don't see why it is wrong. Before, I hadn't put in the && Item item : ForgeRegistries.ITEM
  12. I know what the code does though, just so nobody thinks I have no clue. I just don't know what the modid part is.
  13. But won't that get stuff that ISN'T vanilla too? I mean, I'm probably wrong cuz I'm a noob, but still, just want to check before I use it.
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