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Zilkoniss

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Everything posted by Zilkoniss

  1. Yes, I forgot to say that my problem was for 1.12.2So, if I understood, the example I put above is to download the mod from the internet?If so, how to import a mod that I download myself? And what should I put in the "build.gradle" file to compile the mod with my project?
  2. Hello, I am a beginner developer, and I apologize if the question has already been asked but I did not find it on the forums.I created a mod (BetterShears) that is already available on Curse.This mod adds new shears with Vanilla materials (Wood, Stone, Gold, Diamond, etc), and what I would like to do is add new shears with materials from other mods (Like Immersive Engineering, Thermal, Mekanism, etc.)such as copper, steel, lead, etc.So my question would be how to do with these mods? Some modders give the solution to add their mod in the workspace on Eclipse like for example JEI or RedstoneFlux but this is not the case for all modders. Is there a universal way to add a mod on Eclipse with the "build.gradle"? For example for RestoneFlux add this in the "build.gradle" file: repositories { maven { name = "CoFH Maven" url = "http://maven.covers1624.net" } } dependencies { deobfCompile "cofh:RedstoneFlux:1.12-2.0.0.1:universal" }
  3. Excuse me this is the first time I ask for help on MinecraftForge forums thank you very much
  4. Hello I have some problems with the dependencies, I do not understand what must be put exactly in the build.gradle I put the mod with which I want to work (Immersive Engineering) in build / libs and I added that in the build.gradle: dependencies { compile fileTree(dir: 'libs', include: ['*.jar']) // For all .jar files in folder compile files('libs/file_name.jar') // For one .jar file in folder } But once that is done then the command "gradlew setupDecompWorkspace" the mod is not added in the workspace once the project launched with Eclipse.
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