Everything posted by KingIceCream
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[1.14.3 - 27.0.13] Creating a tank
oh ok
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[1.14.3 - 27.0.13] Creating a tank
I'm trying to make a tank in 1.14.3 using FluidHandler where you can store and remove liquids by right-clicking on the tank with a bucket, but nothing happens when I do. The NBT data doesn't even change Forge 1.14.3-27.0.13 Mappings 20190627-1.14.3 Code: https://github.com/KingParity/TankTest
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[1.14.2 - 26.0.21] Strange container behavior
So I solved the issue. I HAD to register the container and bind the GUI, which was a pain since I needed the entity's inventory and the entity itself in the container class, and I needed the entity in my GUI class. I still don't understand why it gave me this strange behavior in the first place though.
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[1.14.2 - 26.0.25] Matrix Overflow
oh dear god, why did I leave it like that... But shouldn't it have crashed the game?
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[1.14.2 - 26.0.25] Matrix Overflow
this started after I added everything for the test_gui_container, test_gui_tile_entity, etc.
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[1.14.2 - 26.0.25] Matrix Overflow
1. I will change that 2. I will delete that 3. https://gist.github.com/KingParity/1450c2066e0c863385bf6ceb0519f350
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Forge 1.13.2 Server Crashes
did you make sure to change eula=false to eula=true in the eula file?
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Forge 1.13.2 Server Crashes
Can you post the entire log? (oh and please use pastebin, hastebin, github gists, or something like those)
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[1.14.2 - 26.0.25] Matrix Overflow
Ok so I did some more digging and found that it's something to do with my mod as whenever I create a new world, the same thing happens. This doesn't happen using the example mod. What's also strange is that this problem doesn't happen when launching forge with the mod in the normal launcher. Here is the code: https://github.com/KingParity/BetterPets
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Cant Find The Game
just double click on the file that was downloaded from the website, open up the minecraft launcher, select the new forge profile that was created, and load minecraft
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Cant Find The Game
So you installed forge using the Forge Installer (this button right here) and are trying to boot it up? Have you launched Minecraft before? https://files.minecraftforge.net
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Pixelmon NPC crash
Try looking at the mod files that you (the client) are using and see if there are any duplicates. EDIT: Nevermind, I didn't read the log correctly ?♀️
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Cant Find The Game
What are you trying to do
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Help!!!!!!!! I have problem
Can you please give a description of what is happening? Like is Minecraft Forge not running?
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[1.14.2 - 26.0.25] Matrix Overflow
I'm using Forge 1.14.2 26.0.25 Mappings 20190614-1.14.2 Soooo my log file has 1,019,186 lines and is over 146MB. Here is a video of what happened: I booted up Minecraft in my modding environment, created a new world, and was greeted to this. I have attached a build I made of the mod I was making that I made right after the video was taken and the world. I tried loading the world again using forge installed normally (using the installer), with and without the mod, and it was fine. It won't let me upload a zip file of the world here, unfortunately. As stated before, the log file that was produced is over 146MB with over 1 million lines of log in it, and GitHub Gists only allows 100MB. The log file contains spam of "Matrix overflow". If there are any other ways that would be ok for me to upload the world and log file if needed, that would be great Mod.jar
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World of Dragons
seems like you're missing mods on your end (not the server)
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1.14.2 all forge versions crash when clicking the realms button in main menu.
I think this has already been reported
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Pixelmon crashes on server when in battle
In the "Rules and EAQ - READ FIRST OR YOU WILL GET BANNED!!!" thread it says It even says this in your logs Also please don't put the logs directly in the post, it says this in the "Rules and EAQ - READ FIRST OR YOU WILL GET BANNED!!!" thread
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[1.14.2] Containers and GUI's
I did some more digging and found that the CreativeContainer class and the PlayerContainer class also put (ContainerType<?>)null where the container class asks for the container type.
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[1.14.2 - 26.0.21] Strange container behavior
I am using forge 1.14.2-26.0.21 mappings 20190612 I was updating one of my 1.12.2 mods to 1.14.2, and I came across some strange behavior with my container. It duplicates when you move items around and when you try to grab an item from the player's hotbar, the gameHere is a video of it 6-12-2019-1.mp4 Here are the logs: https://pastebin.com/em2KhqtR Here is the code on GitHub (the 1.14.2 folder is the mod folder) https://github.com/KingParity/BetterPets I didn't register the container because this container is just like the horse's container, which was never registered.
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[1.14.2] Containers and GUI's
If I want to open an inventory on a custom mob and access its inventory (like how a horse works) would I need to register the container? I noticed that in the horse’s container class it puts (ContainerType<?>)null where the container class asks for the ContainerType, and that the horse’s container isn’t registered in the ContainerType class.
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[CLOSED][1.14.2] NullPointerException: Rendering overlay on startup
In src\main\resources\META-INF there should be a file called mods.toml. Change all of the occurrences of [25,) to [26,) and [1.13.2] to [1.14.2]. If this doesn't work, please post the file. Hope this helps!
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SOLVED 1.14.2 Imports
here is a full list (I think) of all vanilla package name, class name, and class location changes from 1.13 to 1.14 https://gist.github.com/williewillus/2dfc945b7b7fdb69cc3ff830072d22fe
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Why does my game crash ?
Seems to me like you ran out of memory. This exact error is on the "Rules and EAQ - READ FIRST OR YOU WILL GET BANNED!!!" and it says exactly how to fix it The logs should have probably been put into a pastebin and then linked here instead of just pasting the logs directly in here. Why did you post this twice? This could also be a memory leak issue with astralsorcery They give some pretty nice instructions in the logs on how to read it Also:
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[1.13.2 - 25.0.149] Crash on custom snowball throw
Ok. Thanks for letting me know that I've been registering everything wrong, and thanks for your answer! It works perfectly now
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