Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Revadyn Davion

Members
  • Posts

    4
  • Joined

  • Last visited

Revadyn Davion's Achievements

Tree Puncher

Tree Puncher (2/8)

0

Reputation

  1. I havent needed the forge mappings because for almost everything sponge works fine. Except for editing NBT directly, which support for is nonexistant.
  2. I am currently working on a sidemod plugin for pixelmon reforged. I took a snipped of code from another project that essentially creates an itemstack and sets its nbt. I am fairly certain that this code works as intended. This all compiles, but when I run it, it gives me a method not found error. I assume this is because I this is a maven project, and as such have no way of using minecraft mappings. (the only reason any of this works is because I am using spongeforge). Since I only need to use this once, is there any way I could use the SRG names in development, or any other way I can solve this issue? I am trying to avoid migrating to gradle.
  3. My bad, I think I posted this in the wrong subforum, not sure how to delete or move the post
  4. I am currently working on a sidemod plugin for pixelmon reforged. I took a snipped of code from another project that essentially creates an itemstack and sets its nbt. I am fairly certain that this code works as intended. This all compiles, but when I run it, it gives me a method not found error. I assume this is because I this is a maven project, and as such have no way of using minecraft mappings. (the only reason any of this works is because I am using spongeforge). Since I only need to use this once, is there any way I could use the SRG names in development, or any other way I can solve this issue? I am trying to avoid migrating to gradle.
×
×
  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.