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manawyrm

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  1. Hello keepcalm, in ForgeEventHandler.java your function onPlayerInteraction checks whether it runs on the Client. you do that like this: public void onPlayerInteraction(final PlayerInteractEvent ev) { if (!ready|| Side.CLIENT.isClient()) Side.CLIENT.isClient() does ALWAYS return true! Why are you doing this? This looks extremly strange. Especially when you consider that your code is always killed at that point via the return; statement. Please have a look into this! Thanks, Tobias (manawyrm@github)
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