keepcalm Posted January 1, 2013 Posted January 1, 2013 My mod downloads libraries, and as of recent forge builds, I've been getting reports of issues in which EventTransformer throws a NullPointerException for some reason. The reports can be found here and here Quote Protip: try and find answers yourself before asking on the forum. It's pretty likely that there is an answer. Was I helpful? Give me a thank you! http://bit.ly/HZ03zy[/img] Tired of waiting for mods to port to bukkit? use BukkitForge! (now with a working version of WorldEdit!)
LexManos Posted January 1, 2013 Posted January 1, 2013 Wherever you're putting these libraries are not in the classpath, and therefor the classes can not be found. I should probably toss a null check in there, but.. eah.. Quote I do Forge for free, however the servers to run it arn't free, so anything is appreciated. Consider supporting the team on Patreon
keepcalm Posted January 1, 2013 Author Posted January 1, 2013 But I'm downloading them using FML's hooks... Returning ILibrarySets from the loading plugin. So is FML misbehaving or did I screw up something? EDIT: it was them misplacing the mod... Quote Protip: try and find answers yourself before asking on the forum. It's pretty likely that there is an answer. Was I helpful? Give me a thank you! http://bit.ly/HZ03zy[/img] Tired of waiting for mods to port to bukkit? use BukkitForge! (now with a working version of WorldEdit!)
manawyrm Posted January 1, 2013 Posted January 1, 2013 Hello keepcalm, in ForgeEventHandler.java your function onPlayerInteraction checks whether it runs on the Client. you do that like this: public void onPlayerInteraction(final PlayerInteractEvent ev) { if (!ready|| Side.CLIENT.isClient()) Side.CLIENT.isClient() does ALWAYS return true! Why are you doing this? This looks extremly strange. Especially when you consider that your code is always killed at that point via the return; statement. Please have a look into this! Thanks, Tobias (manawyrm@github) Quote
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