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Everything posted by Tameet

  1. Is there any guide about adding to minecraft a custom potion effects, custom potions, brewing stand recipes?
  2. How to make it so that when using the tool in crafting, it does not disappear, but simply receives damage?
  3. If yes, then here is my question: Why can't minecraft data be edited in fabric mod? I create a mod. In the resources folder, I create package data.minecraft.loot_tables.blocks and place the grass.json file there, but nothing works. I checked the right of the loot table written by me.
  4. I want to run the minecraft command (for example, /say hello) from the mod main class
  5. I want to change drop chances for the vanilla sand block for only one item, for example, for the stick. But if i write this code, i change drop chances for all drops of the sand block: if ((event.getState().getBlock() instanceof BlockSand)) { event.getDrops().add(new ItemStack(Items.STICK, 1)); event.setDropChance((float) 0.08); }
  6. It is necessary that when a player breaks the gravel with a stick in his hand, for example, dirt also drops. I tried to write the necessary code myself, but nothing works, and I need an example.
  7. I wrote this code, but test_item don't drops when i break a gravel with a stick in mainhand. What's wrong? if ((event.getState().getBlock() instanceof BlockGravel)) { if (event.getHarvester() != null) { ItemStack tool = event.getHarvester().getHeldItemMainhand(); ItemStack item = new ItemStack(Items.STICK); if (tool == item) { event.getDrops().add(new ItemStack(ItemList.test_item, 1)); event.setDropChance((float) 0.8); } } }
  8. I do not understand anything but ok ?. As they say in russian 'Них#я не понял, но очень интересно'
  9. And that's working. Thank you very much
  10. it means, that line "IBlockState blockState = event.getState().getBlockState();" has no mistake?
  11. I want to disable drops from wooden logs when player breaks it without an axe. But i have a mistake in my code, getHarvestLevel is red. Why? if ((event.getState().getBlock() instanceof BlockLog)) { if (event.getHarvester() != null) { ItemStack tool = event.getHarvester().getHeldItemMainhand(); EntityPlayer player = event.getHarvester(); IBlockState blockState = event.getState().getBlockState(); if (tool == null || !(tool.getItem().getHarvestLevel(tool, "axe", player, blockState)) > -1) { event.getDrops().clear(); } } }
  12. It's working, thanks for help @SubscribeEvent public void HarvestDropsEvent(HarvestDropsEvent event) { if ((event.getState().getBlock() == Blocks.GRASS && event.getWorld().getRandom().nextInt(2) == 0)) { event.getDrops().add(new ItemStack(ItemList.fiber, 1)); } }
  13. i did it, but i don't know how to change the drop chance @SubscribeEvent public void HarvestDropsEvent(HarvestDropsEvent event) { if ((event.getState().getBlock() == Blocks.GRASS)) { event.getDrops().add(new ItemStack(ItemList.fiber, 1)); } }
  14. Should i type HarvesDropsEvent#getDrops into void HarvestDropsEvent event? (Sorry if i look like a stupid noob)
  15. I want to change grass drops, but i'm absolutely noob in minecraft modding. I can just create new custom items using different tutorials. How i can do it?
  16. Where in mod main class should be this function?
  17. I can't find any modding guide that shows how to create custom tool and material for it. Has something changed in this thing with the release of version 1.13.2?
  18. I decided to try to create a mod for minecraft. I downloaded the forge mdk of the required version, unpacked it into the 'MinecraftMod' folder. Then I used the cmd command to run the 'gradlew eclipse' command (I decided to create a mod using eclipse). The command was runned successfully (i've seen 'BUILD SUCCESSFULL' message). But when I run eclipse and select the folder 'MinecraftMod / eclipse' as my workspace, there is nothing in the 'Project Explorer'. When I do the same on the game version 1.12.2, then in the 'Project Explorer' I see the project 'MDKExample', where the mod is being develop
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