Everything posted by Abascus
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		Detecting Block Shift right klick
		
		Thank you, it's perfectly working
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		Detecting Block Shift right klick
		
		How exactly do I use it?
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		Detecting Block Shift right klick
		
		How exactly do I use it?
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		Detecting Block Shift right klick
		
		But the onBlockActivated method isn't called, whem you shift right click!
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		Detecting Block Shift right klick
		
		But the onBlockActivated method isn't called, whem you shift right click!
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		Detecting Block Shift right klick
		
		If you normaly right click on a Block, the method "onBlockActivated" gets called, but how can I do something if the block gets Shift-Right clicked? Thanks
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		Detecting Block Shift right klick
		
		If you normaly right click on a Block, the method "onBlockActivated" gets called, but how can I do something if the block gets Shift-Right clicked? Thanks
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		TileEntity not loading how it should
		
		Thank you like 1 mio times!!!! now everything is working perfect
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		TileEntity not loading how it should
		
		Thank you like 1 mio times!!!! now everything is working perfect
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		Dimension Teleporting Overlay
		
		Is there any way to render the "Downloading Terrain" Screen diffrent? Thanks
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		TileEntity not loading how it should
		
		My ItemStack[] in my TileEntity = null after entering the world, only if I open my Container the ItemStack[] gets filled with data, but i want it to be loaded on world startup, cause the rendering of the block is diffrent when there are diffrent Items inside it Thanks
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		All of my TileEntitys are Rendered the same, but they shouldn't
		
		My TileEntitySpecialRenderer should try to get the block from inside it and render it as an Half slep, it works, but some of the Blocks with diffrent Items inside get rendered with the same texture, why? public void renderTileEntityUniversalSlabAt(TileEntityUniversalSlab te, double par2a, double par3a, double par4a, float par5) { int par2 = (int)par2a; int par3 = (int)par3a; int par4 = (int)par4a; int i = MathHelper.floor_double(par2); int j = MathHelper.floor_double(par3 + 1.0D); int k = MathHelper.floor_double(par4); int l = (int)(par3 + 16.0F); int i1 = i - l; int j1 = j - l; int k1 = k - l; int l1 = i + l; int i2 = j + l; int j2 = k + l; byte b0 = 1; ChunkCache chunkcache = new ChunkCache(te.worldObj, i - b0, j - b0, k - b0, l + b0, i1 + b0, j1 + b0, b0); // BlockUniversalStair par1BlockStairs = te.blockUS; RenderBlocks globalRenderBlocks = new RenderBlocks(Minecraft.getMinecraft().theWorld); int l2 = UniversalStairs.instance.IdUniversalSlab; BlockUniversalSlab block = (BlockUniversalSlab) Block.blocksList[l2]; if (block != null) { if(te.getBlockId() != 0) { block.meta = te.getMetaId(); int id = te.getBlockId(); Block b = Block.blocksList[id]; block.theBlock = b; Block.lightValue[block.blockID] = Block.lightValue[block.theBlock.blockID]; } block.updateTick(te.worldObj, par2, par3, par4, new Random()); block.theBlock.updateTick(te.worldObj, par2, par3, par4, new Random()); int i3 = block.getRenderBlockPass(); int i4 = block.theBlock.getRenderBlockPass(); block.canRenderInPass(l1); block.theBlock.canRenderInPass(l1); int eeee = block.getRenderType(); if (eeee != -1) { globalRenderBlocks.setRenderBoundsFromBlock(block); globalRenderBlocks.renderStandardBlock(block, par2, par3, par4); } } }
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		Changing the TileEntity from inside the block it's attacht to
		
		Does anyone know, how to change the TileEntity from inside the block it's attacht to? I wana set an Block object inside my TileEntity to the current Block, but how? Thank you!
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		I don't know, whats going on whit my Rendering
		
		It's a block, which has it's own Item class, the Item can be equipped as armor and yes, I'm having an special rendering class for hat blocks. But anyway thank you
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		I don't know, whats going on whit my Rendering
		
		But thats what I'm doing, and if I were them on my head, the terrain looks ok!
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		changing angles with GL11
		
		There are some GL11 options called "Translatef" and "Rotatef" try playing around with them a bit!
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		I don't know, whats going on whit my Rendering
		
		This mod adds a few Armor pices into the game, they are Renering perfectly, if you were them, but if you place them into the world this happens: Does anyone have any idea, what is exactly happening/how I can fix it? Thank you!
 - 1.5 Basic Item/Block Textures
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		1.5 Basic Item/Block Textures
		
		Hi, i wana update my mods to 1.5, but i can't figure out, how to define the texture path in the new version, does anyone know, how to add a basic Item Texture to an Item in 1.5? Tank you
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		A realy little Rendering change
		
		It was an GL11 error, but now its perfectly working, im not sure what caused the error, but I changed the code back and it works, so its unnessesary
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		RenderPlayer, custom armor hook
		
		The block renderer would work perfectly: http://www.minecraftforum.net/topic/1689682-awesome-armor-mod-147/ my mod uses just some normal block renderers.
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		RenderPlayer, custom armor hook
		
		but you could make an custom Block renderer for the armor, it would render correct
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		RenderPlayer, custom armor hook
		
		http://www.minecraftforge.net/forum/index.php/topic,5719.0.html you could use that to
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		Texture /misc/beam.png not preloaded, will cause render glitches! Beacon Copy
		
		I tryed to copy the beam of the beacon to let my block also look like an beacon beam, but now this happend: Warning: Texture /misc/beam.png not preloaded, will cause render glitches! and sometimes the light in a chunk disappers.
 - Ore standard
 
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