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nado

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Everything posted by nado

  1. Yeah, Forge is the bro! I might take a look at the UE API.
  2. It would be nice if somebody added something in to MinecraftForge to help with this sort of thing. It seems redundant that everyone has to write the same stuff from scratch. That is the case, isn't it?
  3. I was wondering if anyone had any example code for getting a generic block gui working on SMP. I'm basically just not sure if I'm required to send packets and such or if its a more simple matter. -Edit: I found the gui section of this pretty helpful if anyone else has similar queries: http://www.minecraftforum.net/topic/1146535-smp-mods-forge-networkmod-and-fml-how-to-port-from-mlmp/
  4. All I need to do is save a java.util.ArrayList between minecraft sessions and my mod is done. Can I get some help with this? not sure how to do it.
  5. I have a bunch of questions relating to getting my single player mod to work on a SMP server. I don't have a great deal of understanding about how client and server files interact so I wanted to ask some broad questions, for example; Is a server version of my mod_ class going to be filled with all the same methods, just different implementations? For example I'm teleporting the player to some co-ordinates, I did this using EntityPlayerSP clientside, but it I imagine I would be teleporting EntityPlayerMP serverside or something? I tried running my mod in MCPs test server and crashed when I picked up a custom block out of my inventory; this is likely a result of how clueless I am at coding this SMP stuff. Also, next time I'd appreciate it if you'd just kick me and ask me to change my name, not that I have any authority here.
  6. Hey guys. So I genuinely want help with some SMP coding, I went on to your IRC channel and got kicked because my name was a little long, (it wasn't offensive in any way) I tried to rejoin and found I was banned. That is a little bit lame guys. Try to be nicer, whoever is admin on that channel.
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