I have a bunch of questions relating to getting my single player mod to work on a SMP server. I don't have a great deal of understanding about how client and server files interact so I wanted to ask some broad questions, for example;
Is a server version of my mod_ class going to be filled with all the same methods, just different implementations?
For example I'm teleporting the player to some co-ordinates, I did this using EntityPlayerSP clientside, but it I imagine I would be teleporting EntityPlayerMP serverside or something?
I tried running my mod in MCPs test server and crashed when I picked up a custom block out of my inventory; this is likely a result of how clueless I am at coding this SMP stuff.
Also, next time I'd appreciate it if you'd just kick me and ask me to change my name, not that I have any authority here.