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FullAuto

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  • Content Count

    11
  • Joined

    August 16, 2019
  • Last visited

    September 12, 2019

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About FullAuto

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    Tree Puncher

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  1. FullAuto

    [Semi-Solved] [1.13.2] Getting items stored in GuiContainer

    FullAuto replied to Wealthyturtle's topic in Modder Support

    Check out the net.minecraft.network.play.server.SSetSlotPacket.class I think, this is the package, that is send by the server to populate the GuiContainer. You could hook to the incoming packages... No idea how to do this exactly. Found some very old thread about it:
    • September 10, 2019
    • 10 replies
  2. FullAuto

    [Semi-Solved] [1.13.2] Getting items stored in GuiContainer

    FullAuto replied to Wealthyturtle's topic in Modder Support

    Don't use anything like Thread.sleep in Minecraft. You will break everything. Maybe you can implement some hotkey, which will print the current GuiContainer to the logs.
    • September 10, 2019
    • 10 replies
  3. FullAuto

    [1.14.4] Fluid system: can't use custom texture and texture loading bugs

    FullAuto replied to Alex Sim's topic in Modder Support

    Override the onEntityCollision in your fluid's block to affect players/entities inside the fluid.
    • September 10, 2019
    • 7 replies
  4. FullAuto

    [1.14] Fluid System Rewrite?

    FullAuto replied to FullAuto's topic in General Discussion

    The rewrite is here. GREAT! Can't wait to try it... Thanks for your work on this!
    • August 29, 2019
    • 5 replies
  5. FullAuto

    Texture handling

    FullAuto replied to DavidM's topic in Modder Support

    The game does not create a texture map for modded blocks. But you could create a texture map yourself and use it for your blocks, if you want to. For TESR models is it standard to use texture maps. Like head, body, arms etc. together in one file..
    • August 28, 2019
    • 5 replies
  6. FullAuto

    How to start (Yes, I do have basic knowledge of Java)

    FullAuto replied to Anonymous1983's topic in Modder Support

    Neither Minecraft, nor Forge create a root project "Pokem".
    • August 26, 2019
    • 28 replies
  7. FullAuto

    PSA: Please learn Java before trying to make a mod.

    FullAuto replied to goodiesohhi's topic in General Discussion

    You don't have to answer. Your answer doesn't need to be a copy&pasty-ready solution. Moderators and people in this forum, that are active in helping, are very aware of this problem and they know how to deal with it.
    • August 22, 2019
    • 3 replies
  8. FullAuto

    [1.14] Fluid System Rewrite?

    FullAuto replied to FullAuto's topic in General Discussion

    Sounds great! Thanks for the reply on this.
    • August 21, 2019
    • 5 replies
  9. FullAuto

    [1.14] Fluid System Rewrite?

    FullAuto replied to FullAuto's topic in General Discussion

    Don't know, what you mean by "robust". Back in 1.7.10 I never had the feeling, that there is something broken with custom fluids. Nice to have would be: - documentation - OreDictionary for fluids (i.e. for all the mods that add "Oil", "Fuel" and "Bio Fuel") - support not only for buckets, but also for glass bottles and custom vessels
    • August 20, 2019
    • 5 replies
  10. FullAuto

    how do i update a mod from 1.7.10 to 12.2

    FullAuto replied to nochcraft72's topic in Modder Support

    I am currently "updating" from 1.7.10 to 1.14 and let me give you the hard answer: You do not update, you rewrite the mod from scratch. Too many things changed. Just start a new mod and implement everything step by step.
    • August 16, 2019
    • 7 replies
  11. FullAuto

    [1.14] Fluid System Rewrite?

    FullAuto posted a topic in General Discussion

    As far as I read here, the fluid system in Forge for 1.14 will be rewritten. Any idea, when this will happen? I am not expecting an exact date, but it would be nice to know, if this is something happening soon or scheduled for next year. Fluids are kind of essential for some mods and porting to 1.14 without the fluid system is no fun... I am stuck with most of my mod's content now.
    • August 16, 2019
    • 5 replies
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