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Posts
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Everything posted by Flurry
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Also, when I try to find my ore, it doesn't show up. Why?
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I'm trying to do that, however, when I do do that, the configure is underlined. Why? Found the solution, instead of b, use a.
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I'm wondering how to make a block allow a user to sit on it, so like when the user presses a certain key on the block it'll make them sit down. Does it have to involve with positing the character or anything?
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I've always wondered what this jar is for.
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Sorry for the long spoiler, don't know why it did that.
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So, I was watching some videos about how to do the Guis with blocks mainly with Containers & Screens, once loading up my game, and click on my block, I noticed that the gui was shown for a split second until it crashed my game. The video I was watching - https://www.youtube.com/watch?v=GsV_pKkE1mo&list=PLmaTwVFUUXiBKYYSyrv_uPPoPZtEsCBVJ&index=5&t=1692s My Container Class - https://sourceb.in/9568761a4b.java My Screen Class - https://sourceb.in/712ae79b4c.java My error -
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I have my image within my assets folder, which is mainly assets/testmod/Testmod.png, yet whenever I just put the png itself it doesn't show, or whenever I add the assets/testmod it just crashes whenever I go to the mods. Anybody have a way to put an image as a logoFile for my mod?
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What are some classes that extend Screen?
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Hi! I know I have mentioned before I wouldn't need any further explanation, but I need some assistance with your explanations. 1 - Can you give a small class example for the Minecraft#displayScreen & the other things you've mentioned. 2 - Any videos/pictures that could assist me with my question? 3 - Sorry if the first one seemed a bit bossy, I just am new to the screen creations.
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Alright, I'll try that.
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BlockList.testing_block = new Block(Block.Properties.create(Material.ANVIL).hardnessAndResistance(2.0f, 3.0f).lightValue(2).sound(SoundType.ANVIL)).getBlock().setRegistryName(location("testing_block")) The line that I have provided up here I wanted it to be a class instead of a JSON file. One of my blocks outlines and I wanted to add the CUTOUT method towards the model itself. Am I able to replace the testing_block with the class I created for the block? Example : BlockList.testing_block = new Block(Block.Properties.create(Material.ANVIL).hardnessAndResistance(2.0f, 3.0f).lightValue(2).sound(SoundType.ANVIL)).getBlock().setRegistryName(location(TestingBlockClass)) TestingBlockClass being the class, or where it's the location is at.
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MultiMC is something created by the creator of the original launcher (for the default Minecraft), it doesn't combine the versions together. It's just useful in case if you can't get those versions manually.
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You got to remember, forge doesn't have everything replaced into their own words nor resources. Sure I agree with you in this, but it mainly tells the user(s) that it's a default Minecraft item with the assets domain. Also, it'll take some time to replace some of it just with their own domain, but I like it.
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[1.13.2] Weird Mod Crashing Phenomenon [STILL NOT SOLVED!!]
Flurry replied to Ywes's topic in Modder Support
I did disable them from being created, yet I don't know how to remove it entirely. [P.S] Does it have to do with anything alongside my code or just that one thing? -
[1.13.2] Weird Mod Crashing Phenomenon [STILL NOT SOLVED!!]
Flurry replied to Ywes's topic in Modder Support
I also have a problem with this, even though this may be a little back I wish I could get some assistance. net.minecraft.util.ResourceLocationException: Non [a-z0-9_.-] character in namespace of location: .DS_Store:sounds.json -
Imported a block into Forge but it's not doing it as I guessed + Icon
Flurry replied to Flurry's topic in Modder Support
Thank you so much! One more thing before I hit the road (is that how people say it?) "1": "assets:blocks/hardened_clay_stained_silver", "2": "assets:blocks/hardened_clay_stained_purple" These are the textures I selected for the certain model I wanted, (changed up the colors cause why not) But yet they won't go in, is it because I selected some of the default textures from Minecraft client itself or? If so, what do I put to resolve this issue? -
Imported a block into Forge but it's not doing it as I guessed + Icon
Flurry replied to Flurry's topic in Modder Support
Do you think I should make a block class for the specific block that I'm wanting to be put into the game itself? Or have a BlockList? (I forgot to mention this.) -
Imported a block into Forge but it's not doing it as I guessed + Icon
Flurry replied to Flurry's topic in Modder Support
So how would that go? -
Imported a block into Forge but it's not doing it as I guessed + Icon
Flurry replied to Flurry's topic in Modder Support
I was looking at some tutorials (thanks to thenewboston), and the discussion about inheritance was good. So what would I need to inherit in my block class specifically and such? (P.S, I'm still looking into the classes & objects.) -
Imported a block into Forge but it's not doing it as I guessed + Icon
Flurry replied to Flurry's topic in Modder Support
What would be some tutorials that would match with what I need to know? -
Imported a block into Forge but it's not doing it as I guessed + Icon
Flurry replied to Flurry's topic in Modder Support
public class BlockList { public static Block dog_house; public BlockRenderLayer getRenderLayer() { return BlockRenderLayer.CUTOUT; } } Is this the way you wanted it to be? -
Imported a block into Forge but it's not doing it as I guessed + Icon
Flurry replied to Flurry's topic in Modder Support
I understand the rest, yet I don't know what you mean by this? -
The image that I have provided shows the Blockbench model I have loaded in, I don't know why it's showing an empty space underneath, also I wanted to know how to set an icon for the certain block. I have a BlockItem + Block itself to make it work. Does anybody have solutions towards both of these? (P.S I watched Harry Talks tutorials, but I tried to make it from block bench instead of other resources.)
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Nothing more, it's completely fine.