Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Edivad99

Members
  • Joined

  1. Yes, it was set to NONE, probably loads the datapack in alphabetical order.
  2. Thanks for replying. I found how to fix. Go to mods.toml, in the modid = "forge" section and put ordering = "AFTER"
  3. I am contributing to an open source project and I should change the ingredients of a vanilla recipe. I generated the new recipe via datagen and it was added to the path generated/resources/data/minecraft/recipes/rail.json along with its advancement in generated/resources/data/minecraft/advancements/recipes/transportation/rail.json I start the game but it shows me the original recipe and not the modified one Can you help me? This is the the commit: https://github.com/Edivad99/Railcraft/commit/056addce1ef2e7af1cc151c79a62a436c3bac056 And this is the build.gradle: https://github.com/Edivad99/Railcraft/blob/1.19.x/build.gradle
  4. If I go to eclipse the this.renderTooltip method works, and if I start the game everything works. As soon as I build on github I get this error: If I build on my computer I don't get any errors, but as soon as I start mc 1.16.1 with my mod, it crashes. How do I solve this error?
  5. I am converting the code from 1.14.4 to 1.15.2. I have a problem in the rendering phase of the liquid inside the tank. I have already converted all the GlStateManager code into RenderSystem etc. But it does not work. The code compiles, I know that in 1.15.2 the rendering system has been changed, does anyone know how to solve this problem? GitHub RenderTileDimTank.java 1.14.4 GitHub /RenderTileDimTank.java 1.15.2
  6. TextureAtlasSprite sprite = Minecraft.getInstance().getTextureMap().getSprite(still); int color = fluid.getFluid().getAttributes().getColor(fluid); GlStateManager.color4f((color >> 16 & 0xFF) / 255.0F, (color >> 8 & 0xFF) / 255.0F, (color & 0xFF) / 255.0F, (color >> 24 & 0xFF) / 255.0F);
  7. Could you tell me how to do it? I'm trying but nothing changes.
  8. What do I have to do for it to work? And why does lava work?
  9. I am making a tank, I did some tests and the lava will render it correctly with its texture. The water, on the other hand, is shown with a gray texture. Anyone know why? What am I doing wrong? RenderTileDimTank.java GitHub
  10. this is how i resolved matrixStackIn.push(); matrixStackIn.translate(0, 0, tileEntity.movablePartState); movable.render(matrixStackIn, bufferIn, packedLightIn, packedOverlayIn, red, green, blue, alpha); matrixStackIn.pop();
  11. In 1.14 there was the offsetZ attribute in the RendererModel, now in the ModelRender it is gone. What should I use to have the same effect?
  12. Boy, you are awesome. Thanks so much?
  13. So do you advise me to write like this? tag.put ("Frequency", frequency.writeToNBT (new CompoundNBT ()));

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.