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Edivad99

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  1. Yes, it was set to NONE, probably loads the datapack in alphabetical order.
  2. Thanks for replying. I found how to fix. Go to mods.toml, in the modid = "forge" section and put ordering = "AFTER"
  3. I am contributing to an open source project and I should change the ingredients of a vanilla recipe. I generated the new recipe via datagen and it was added to the path generated/resources/data/minecraft/recipes/rail.json along with its advancement in generated/resources/data/minecraft/advancements/recipes/transportation/rail.json I start the game but it shows me the original recipe and not the modified one Can you help me? This is the the commit: https://github.com/Edivad99/Railcraft/commit/056addce1ef2e7af1cc151c79a62a436c3bac056 And this is the build.gradle: https://github.com/Edivad99/Railcraft/blob/1.19.x/build.gradle
  4. If I go to eclipse the this.renderTooltip method works, and if I start the game everything works. As soon as I build on github I get this error: If I build on my computer I don't get any errors, but as soon as I start mc 1.16.1 with my mod, it crashes. How do I solve this error?
  5. I am converting the code from 1.14.4 to 1.15.2. I have a problem in the rendering phase of the liquid inside the tank. I have already converted all the GlStateManager code into RenderSystem etc. But it does not work. The code compiles, I know that in 1.15.2 the rendering system has been changed, does anyone know how to solve this problem? GitHub RenderTileDimTank.java 1.14.4 GitHub /RenderTileDimTank.java 1.15.2
  6. TextureAtlasSprite sprite = Minecraft.getInstance().getTextureMap().getSprite(still); int color = fluid.getFluid().getAttributes().getColor(fluid); GlStateManager.color4f((color >> 16 & 0xFF) / 255.0F, (color >> 8 & 0xFF) / 255.0F, (color & 0xFF) / 255.0F, (color >> 24 & 0xFF) / 255.0F);
  7. Could you tell me how to do it? I'm trying but nothing changes.
  8. What do I have to do for it to work? And why does lava work?
  9. I am making a tank, I did some tests and the lava will render it correctly with its texture. The water, on the other hand, is shown with a gray texture. Anyone know why? What am I doing wrong? RenderTileDimTank.java GitHub
  10. this is how i resolved matrixStackIn.push(); matrixStackIn.translate(0, 0, tileEntity.movablePartState); movable.render(matrixStackIn, bufferIn, packedLightIn, packedOverlayIn, red, green, blue, alpha); matrixStackIn.pop();
  11. In 1.14 there was the offsetZ attribute in the RendererModel, now in the ModelRender it is gone. What should I use to have the same effect?
  12. Boy, you are awesome. Thanks so much?
  13. So do you advise me to write like this? tag.put ("Frequency", frequency.writeToNBT (new CompoundNBT ()));
  14. Sorry, I forgot about it?
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