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Everything posted by Edivad99

  1. If I go to eclipse the this.renderTooltip method works, and if I start the game everything works. As soon as I build on github I get this error: If I build on my computer I don't get any errors, but as soon as I start mc 1.16.1 with my mod, it crashes. How do I solve this error?
  2. I am converting the code from 1.14.4 to 1.15.2. I have a problem in the rendering phase of the liquid inside the tank. I have already converted all the GlStateManager code into RenderSystem etc. But it does not work. The code compiles, I know that in 1.15.2 the rendering system has been changed, does anyone know how to solve this problem? GitHub RenderTileDimTank.java 1.14.4 GitHub /RenderTileDimTank.java 1.15.2
  3. TextureAtlasSprite sprite = Minecraft.getInstance().getTextureMap().getSprite(still); int color = fluid.getFluid().getAttributes().getColor(fluid); GlStateManager.color4f((color >> 16 & 0xFF) / 255.0F, (color >> 8 & 0xFF) / 255.0F, (color & 0xFF) / 255.0F, (color >> 24 & 0xFF) / 255.0F);
  4. Could you tell me how to do it? I'm trying but nothing changes.
  5. What do I have to do for it to work? And why does lava work?
  6. I am making a tank, I did some tests and the lava will render it correctly with its texture. The water, on the other hand, is shown with a gray texture. Anyone know why? What am I doing wrong? RenderTileDimTank.java GitHub
  7. this is how i resolved matrixStackIn.push(); matrixStackIn.translate(0, 0, tileEntity.movablePartState); movable.render(matrixStackIn, bufferIn, packedLightIn, packedOverlayIn, red, green, blue, alpha); matrixStackIn.pop();
  8. In 1.14 there was the offsetZ attribute in the RendererModel, now in the ModelRender it is gone. What should I use to have the same effect?
  9. So do you advise me to write like this? tag.put ("Frequency", frequency.writeToNBT (new CompoundNBT ()));
  10. Ok I misunderstood the message, so you have no problem if you connect to the server, then go out and come back? Have you placed DimChest?
  11. On eclipse or IntelliJ start the client first and then the server and try to see what I say
  12. You would do me a great favor if you tried it yourself to test the mod and understand where I'm wrong. I can't find anything. What I know is that it only happens when I play on a server, if I am in singleplayer this does not happen https://www.curseforge.com/minecraft/mc-mods/dimstorage/files
  13. I know it's my mistake ..., if I remove the mod it doesn't happen;) Anyway the server returns this, no errors appear where the ID of my mod is written. As I said before, I enter a server world, I place my block, I leave the server, I return to it and I get this error. This happens even if I place the block, go to the Nether and return to the overworld and crash again. Server : https://pastebin.com/upQ3B3jh The client message is the same as I had put above https://pastebin.com/VRMd30Hx
  14. Could it be a bug regarding mod config? Although it seems strange to me because I followed the mcjty tutorial.
  15. Here are the new logs: Client: https://pastebin.com/VRMd30Hx Server: https://pastebin.com/Je0N3scA
  16. This is the part where something happens, the rest is minecraft and forge standart stuff
  17. I am using the latest version of forge for 1.14.4(28.2.0) on both the server and the client. The first time I enter the world I don't get this error, as soon as I go out and try to reconnect, this happens. How can I solve it? My github for the code is this: https://github.com/Edivad99/DimStorage
  18. Good evening everyone, I have this class that reads a string through buf.readString(). I did a test to see if my mod had server-side problems and I had this error. The class in question is at this link: https://github.com/Edivad99/DimStorage/blob/1.14.x/src/main/java/edivad/dimstorage/network/packet/UpdateBlock.java I went to see the PacketBuffer::readString () method what it did and I saw that it is callable only on the client side. How do I solve the problem?
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