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Edivad99

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Everything posted by Edivad99

  1. Yes, it was set to NONE, probably loads the datapack in alphabetical order.
  2. Thanks for replying. I found how to fix. Go to mods.toml, in the modid = "forge" section and put ordering = "AFTER"
  3. I am contributing to an open source project and I should change the ingredients of a vanilla recipe. I generated the new recipe via datagen and it was added to the path generated/resources/data/minecraft/recipes/rail.json along with its advancement in generated/resources/data/minecraft/advancements/recipes/transportation/rail.json I start the game but it shows me the original recipe and not the modified one Can you help me? This is the the commit: https://github.com/Edivad99/Railcraft/commit/056addce1ef2e7af1cc151c79a62a436c3bac056 And this is the build.gradle: https://github.com/Edivad99/Railcraft/blob/1.19.x/build.gradle
  4. If I go to eclipse the this.renderTooltip method works, and if I start the game everything works. As soon as I build on github I get this error: If I build on my computer I don't get any errors, but as soon as I start mc 1.16.1 with my mod, it crashes. How do I solve this error?
  5. I am converting the code from 1.14.4 to 1.15.2. I have a problem in the rendering phase of the liquid inside the tank. I have already converted all the GlStateManager code into RenderSystem etc. But it does not work. The code compiles, I know that in 1.15.2 the rendering system has been changed, does anyone know how to solve this problem? GitHub RenderTileDimTank.java 1.14.4 GitHub /RenderTileDimTank.java 1.15.2
  6. TextureAtlasSprite sprite = Minecraft.getInstance().getTextureMap().getSprite(still); int color = fluid.getFluid().getAttributes().getColor(fluid); GlStateManager.color4f((color >> 16 & 0xFF) / 255.0F, (color >> 8 & 0xFF) / 255.0F, (color & 0xFF) / 255.0F, (color >> 24 & 0xFF) / 255.0F);
  7. Could you tell me how to do it? I'm trying but nothing changes.
  8. What do I have to do for it to work? And why does lava work?
  9. I am making a tank, I did some tests and the lava will render it correctly with its texture. The water, on the other hand, is shown with a gray texture. Anyone know why? What am I doing wrong? RenderTileDimTank.java GitHub
  10. this is how i resolved matrixStackIn.push(); matrixStackIn.translate(0, 0, tileEntity.movablePartState); movable.render(matrixStackIn, bufferIn, packedLightIn, packedOverlayIn, red, green, blue, alpha); matrixStackIn.pop();
  11. In 1.14 there was the offsetZ attribute in the RendererModel, now in the ModelRender it is gone. What should I use to have the same effect?
  12. So do you advise me to write like this? tag.put ("Frequency", frequency.writeToNBT (new CompoundNBT ()));
  13. Ok I misunderstood the message, so you have no problem if you connect to the server, then go out and come back? Have you placed DimChest?
  14. On eclipse or IntelliJ start the client first and then the server and try to see what I say
  15. You would do me a great favor if you tried it yourself to test the mod and understand where I'm wrong. I can't find anything. What I know is that it only happens when I play on a server, if I am in singleplayer this does not happen https://www.curseforge.com/minecraft/mc-mods/dimstorage/files
  16. I know it's my mistake ..., if I remove the mod it doesn't happen;) Anyway the server returns this, no errors appear where the ID of my mod is written. As I said before, I enter a server world, I place my block, I leave the server, I return to it and I get this error. This happens even if I place the block, go to the Nether and return to the overworld and crash again. Server : https://pastebin.com/upQ3B3jh The client message is the same as I had put above https://pastebin.com/VRMd30Hx
  17. Could it be a bug regarding mod config? Although it seems strange to me because I followed the mcjty tutorial.
  18. Here are the new logs: Client: https://pastebin.com/VRMd30Hx Server: https://pastebin.com/Je0N3scA
  19. This is the part where something happens, the rest is minecraft and forge standart stuff
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