
Edivad99
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Everything posted by Edivad99
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Yes, it was set to NONE, probably loads the datapack in alphabetical order.
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Thanks for replying. I found how to fix. Go to mods.toml, in the modid = "forge" section and put ordering = "AFTER"
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I am contributing to an open source project and I should change the ingredients of a vanilla recipe. I generated the new recipe via datagen and it was added to the path generated/resources/data/minecraft/recipes/rail.json along with its advancement in generated/resources/data/minecraft/advancements/recipes/transportation/rail.json I start the game but it shows me the original recipe and not the modified one Can you help me? This is the the commit: https://github.com/Edivad99/Railcraft/commit/056addce1ef2e7af1cc151c79a62a436c3bac056 And this is the build.gradle: https://github.com/Edivad99/Railcraft/blob/1.19.x/build.gradle
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If I go to eclipse the this.renderTooltip method works, and if I start the game everything works. As soon as I build on github I get this error: If I build on my computer I don't get any errors, but as soon as I start mc 1.16.1 with my mod, it crashes. How do I solve this error?
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I am converting the code from 1.14.4 to 1.15.2. I have a problem in the rendering phase of the liquid inside the tank. I have already converted all the GlStateManager code into RenderSystem etc. But it does not work. The code compiles, I know that in 1.15.2 the rendering system has been changed, does anyone know how to solve this problem? GitHub RenderTileDimTank.java 1.14.4 GitHub /RenderTileDimTank.java 1.15.2
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[1.14.4]Render a liquid inside the tank graphic bug
Edivad99 replied to Edivad99's topic in Modder Support
Resolved -
[1.14.4]Render a liquid inside the tank graphic bug
Edivad99 replied to Edivad99's topic in Modder Support
TextureAtlasSprite sprite = Minecraft.getInstance().getTextureMap().getSprite(still); int color = fluid.getFluid().getAttributes().getColor(fluid); GlStateManager.color4f((color >> 16 & 0xFF) / 255.0F, (color >> 8 & 0xFF) / 255.0F, (color & 0xFF) / 255.0F, (color >> 24 & 0xFF) / 255.0F); -
[1.14.4]Render a liquid inside the tank graphic bug
Edivad99 replied to Edivad99's topic in Modder Support
Could you tell me how to do it? I'm trying but nothing changes. -
[1.14.4]Render a liquid inside the tank graphic bug
Edivad99 replied to Edivad99's topic in Modder Support
What do I have to do for it to work? And why does lava work? -
I am making a tank, I did some tests and the lava will render it correctly with its texture. The water, on the other hand, is shown with a gray texture. Anyone know why? What am I doing wrong? RenderTileDimTank.java GitHub
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this is how i resolved matrixStackIn.push(); matrixStackIn.translate(0, 0, tileEntity.movablePartState); movable.render(matrixStackIn, bufferIn, packedLightIn, packedOverlayIn, red, green, blue, alpha); matrixStackIn.pop();
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In 1.14 there was the offsetZ attribute in the RendererModel, now in the ModelRender it is gone. What should I use to have the same effect?
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net.minecraftforge.server.command.modidargument
Edivad99 replied to Edivad99's topic in Modder Support
Boy, you are awesome. Thanks so much? -
net.minecraftforge.server.command.modidargument
Edivad99 replied to Edivad99's topic in Modder Support
So do you advise me to write like this? tag.put ("Frequency", frequency.writeToNBT (new CompoundNBT ())); -
net.minecraftforge.server.command.modidargument
Edivad99 replied to Edivad99's topic in Modder Support
Sorry, I forgot about it? -
net.minecraftforge.server.command.modidargument
Edivad99 replied to Edivad99's topic in Modder Support
Ok I misunderstood the message, so you have no problem if you connect to the server, then go out and come back? Have you placed DimChest? -
net.minecraftforge.server.command.modidargument
Edivad99 replied to Edivad99's topic in Modder Support
It works for me on eclipse -
net.minecraftforge.server.command.modidargument
Edivad99 replied to Edivad99's topic in Modder Support
On eclipse or IntelliJ start the client first and then the server and try to see what I say -
net.minecraftforge.server.command.modidargument
Edivad99 replied to Edivad99's topic in Modder Support
You would do me a great favor if you tried it yourself to test the mod and understand where I'm wrong. I can't find anything. What I know is that it only happens when I play on a server, if I am in singleplayer this does not happen https://www.curseforge.com/minecraft/mc-mods/dimstorage/files -
net.minecraftforge.server.command.modidargument
Edivad99 replied to Edivad99's topic in Modder Support
I know it's my mistake ..., if I remove the mod it doesn't happen;) Anyway the server returns this, no errors appear where the ID of my mod is written. As I said before, I enter a server world, I place my block, I leave the server, I return to it and I get this error. This happens even if I place the block, go to the Nether and return to the overworld and crash again. Server : https://pastebin.com/upQ3B3jh The client message is the same as I had put above https://pastebin.com/VRMd30Hx -
net.minecraftforge.server.command.modidargument
Edivad99 replied to Edivad99's topic in Modder Support
Are there any news? -
net.minecraftforge.server.command.modidargument
Edivad99 replied to Edivad99's topic in Modder Support
Could it be a bug regarding mod config? Although it seems strange to me because I followed the mcjty tutorial. -
net.minecraftforge.server.command.modidargument
Edivad99 replied to Edivad99's topic in Modder Support
Here are the new logs: Client: https://pastebin.com/VRMd30Hx Server: https://pastebin.com/Je0N3scA -
net.minecraftforge.server.command.modidargument
Edivad99 replied to Edivad99's topic in Modder Support
https://pastebin.com/rHWqDnzf -
net.minecraftforge.server.command.modidargument
Edivad99 replied to Edivad99's topic in Modder Support
This is the part where something happens, the rest is minecraft and forge standart stuff