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Doodle173

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  1. I am a beginner in modding, however not coding in general. I know very basic OpenGL and have experience with other languages (C++, java, python, etc) however I haven't created something like this before. Is it possible to use OpenGL to create a feature like what I want, without causing issues with the actual Minecraft game engine?
  2. I'll have to check that out and see what the class has, thanks for leading me to where I need to go!
  3. I'm currently working on a mod that adds various different onscreen elements that display player information such as coordinates, health, FPS, tool durabilities, etc etc. I have some basic .drawCenteredString elements based off the Screen class that each displays some information. My main goal right now is to make each element moveable, resizeable, recoler-able, etc however I'm kind of at a loss of how to actually do something like that. Here's an example of what I have so far & the strings displayed on screen: https://imgur.com/a/3uipLnB
  4. My plan was to make a VERY simplistic X-RAY mod. I do not intend to use it outside of this project or publish it at all, I just wanted to see how they worked programatically.
  5. I'm just trying to grab the coords of normal vanilla block, for example iron ore or stone blocks. It's not for modded blocks. I'm guessing I'd have to iterate through a chunk for that specific block, but I just don't know if that's possible / how I'd begin something like that.
  6. Hey! I'm new to forge modding and was wondering if it were possible to check for a specified block type, and return the coordinates of the block. Checked documentation for forge and did a bunch of googling but just can't find much on how to do something like this.
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