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Everything posted by Jebano

  1. Thanks, it worked! The only problem is that if you grab an item when durability reaches 0 (like if you have lots of items on the ground and you automatically pick up one), it won't give you the item because it doesn't detect it as an "empty" stack.
  2. Hi, I want to make an item with durability that will give you another item when the durability reaches 0, this item applies various effects when right clicked on a mob, but when his durability is 0 it never gives the player the item Here is the code: public class PepperSpray extends Item { public PepperSpray(Item.Properties properties) { super(properties.maxDamage(20)); } @Override public boolean itemInteractionForEntity(ItemStack stack, PlayerEntity playerIn, LivingEntity target, net.minecraft.util.Hand hand) { if (target.world.isRemote) return false; if (target instanceof LivingEntity) { target.addPotionEffect(new EffectInstance(Effects.POISON, 40)); target.addPotionEffect(new EffectInstance(Effects.BLINDNESS, 125)); target.addPotionEffect(new EffectInstance(Effects.WEAKNESS, 20)); stack.damageItem(1, target, e -> e.sendBreakAnimation(hand)); if (stack.isEmpty()) { stack = new ItemStack(Items.BEETROOT); } } playerIn.getEntityWorld().playSound(null, playerIn.getPosition(), SoundEvents.ENTITY_CREEPER_HURT, SoundCategory.PLAYERS, 0.9f, 3.0f); playerIn.swingArm(hand); playerIn.setActiveHand(hand); playerIn.addStat(Stats.ITEM_USED.get(this)); return true; } } And here is the part that doesn't work. if (stack.isEmpty()) { stack = new ItemStack(Items.BEETROOT); } Any help is appreciated.
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