Jebano Posted September 22, 2019 Posted September 22, 2019 (edited) Hi, I want to make an item with durability that will give you another item when the durability reaches 0, this item applies various effects when right clicked on a mob, but when his durability is 0 it never gives the player the item Here is the code: public class PepperSpray extends Item { public PepperSpray(Item.Properties properties) { super(properties.maxDamage(20)); } @Override public boolean itemInteractionForEntity(ItemStack stack, PlayerEntity playerIn, LivingEntity target, net.minecraft.util.Hand hand) { if (target.world.isRemote) return false; if (target instanceof LivingEntity) { target.addPotionEffect(new EffectInstance(Effects.POISON, 40)); target.addPotionEffect(new EffectInstance(Effects.BLINDNESS, 125)); target.addPotionEffect(new EffectInstance(Effects.WEAKNESS, 20)); stack.damageItem(1, target, e -> e.sendBreakAnimation(hand)); if (stack.isEmpty()) { stack = new ItemStack(Items.BEETROOT); } } playerIn.getEntityWorld().playSound(null, playerIn.getPosition(), SoundEvents.ENTITY_CREEPER_HURT, SoundCategory.PLAYERS, 0.9f, 3.0f); playerIn.swingArm(hand); playerIn.setActiveHand(hand); playerIn.addStat(Stats.ITEM_USED.get(this)); return true; } } And here is the part that doesn't work. if (stack.isEmpty()) { stack = new ItemStack(Items.BEETROOT); } Any help is appreciated. Edited September 22, 2019 by Jebano Quote
kaydogz Posted September 22, 2019 Posted September 22, 2019 Use player.addItemStackToInventory(...) instead of stack = new ItemStack. Also, why are you checking if target is an instance of LivingEntity? It is already defined as a LivingEntity. Did you mean to check if it is an instance of PlayerEntity? Quote
Jebano Posted September 23, 2019 Author Posted September 23, 2019 Thanks, it worked! The only problem is that if you grab an item when durability reaches 0 (like if you have lots of items on the ground and you automatically pick up one), it won't give you the item because it doesn't detect it as an "empty" stack. Quote
Animefan8888 Posted September 23, 2019 Posted September 23, 2019 2 hours ago, Jebano said: Thanks, it worked! The only problem is that if you grab an item when durability reaches 0 (like if you have lots of items on the ground and you automatically pick up one), it won't give you the item because it doesn't detect it as an "empty" stack. You need to handle that case yourself. addItemStackToInventory returns a value. Use that value to know whether or not you must spawn an EntityItem where the player is. Quote VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
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