-
adding health with attributes, and other stuff[Solved.. Finally]
Correct me if i'm wrong, but players don't use SharedMonsterAttributes, because player != monster
-
[1.7.10] [SOLVED] Problem with custom rendered Blocks
Can you post the class where you register your tile entity?
-
[1.7.10] [SOLVED] Problem with custom rendered Blocks
Can you post your tile entity class and the crash report please?
-
[1.7]When trying to launch client in eclipse, the client does not open.
Code would be helpful
-
[1.8] Swapping Items
You are setting the inventory slot with your item, and then getting the item you just set. You want to do this: ItemStack slotStack = inventory.getStackInSlot(slot); ItemStack currentStack = inventory.getStackInSlot(inventory.currentItem); if (slotStack != null){ inventory.setInventorySlotContents(inventory.currentItem, slotStack); } else { //return here? if you want to } if (currentStack != null){ inventory.setInventorySlotContents(slot, currentStack); } else { //same as above } Also, I dont know if you can do these operations on the client side, since you are using Minecraft.getMinecraft().thePlayer (client side player)
-
Mob stuff. [1.7.10]
I'd suggest studying in depth EntityAIOwnerHurtByTarget and EntityAIOwnerHurtTarget
-
Why doesnt this work? 1.7.10
Okay, well coolAlias' point still goes, you dont need to make 2 threads about the same thing.
-
Why doesnt this work? 1.7.10
As coolAlias pointed out, he already told you in your other thread that was "SOLVED 100%" that you are not handling cases where the entity can be null.
-
[1.7.10] making a mob Cycle through differnt attacks.
Also, there isnt any EntityUndead class in 1.7.10 this.tasks.addTask(5, new EntityAIWatchClosest(this, EntityUndead.class, 1.0F)); Do you see any red squares on the right side of your class file?
-
Better way of doing attackEntity?
I believe he wants an auto killing mod, where as long as there is an entity in the crosshairs, attack it (like for a blaze farm, in his case)
-
[1.7.10] making a mob Cycle through differnt attacks.
Listen to what people are telling you.... if (!this.getAggressive()) { means if this.getAggressive equals false which means as long as the mob IS NOT aggressive, do the following block of code
-
[1.7.10] Item Icons are not working?
Really? A bump after 2 hours?
-
[1.8] Crash on World#getEntitiesWithinAABB
It actually crashes on expand(10, 10, 10)
-
[1.8] Crash on World#getEntitiesWithinAABB
You do not handle a case where Minecraft cannot find any entities. What is on this line? at com.ferret.myfirstmod.items.ItemIceMask.onArmorTick(ItemIceMask.java:86) EDIT: Woops, i'm blind. I see it.
-
[1.7.10] [Solved] Textures missing.
Try naming them something like SteamEngineWaterPortChanged, then back to steamEngineWaterPort I had this before, where I had SiliconOre, so I renamed it to siliconOre. Didn't fix the problem. Put it back to SiliconOre, then added something onto it. Then reverted it back to normal.
IPS spam blocked by CleanTalk.