Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Androbean

Members
  • Content Count

    7
  • Joined

  • Last visited

Community Reputation

0 Neutral

About Androbean

  • Rank
    Tree Puncher

Converted

  • Gender
    Undisclosed
  • Location
    Dingle, Co.Kerry, Ireland

Recent Profile Visitors

571 profile views
  1. No problemo: The version of Gradle you are using (2.14) does not support the environment variables customization feature. Support for this is available in Gradle 3.5 and all later versions. This mapping 'snapshot_20171003' was designed for MC 1.12! Use at your own peril. :deobfCompileDummyTask :deobfProvidedDummyTask :sourceApiJava UP-TO-DATE :compileApiJava UP-TO-DATE :processApiResources UP-TO-DATE :apiClasses UP-TO-DATE :sourceMainJava Note: C:\Users\plazm\OneDrive\Desktop\Gemcubation\build\sources\main\java\com\zozo\gem\init\GemEntities.java uses or overrides a deprecated API. Note: R
  2. Hey! I'm trying to create a fluid called Pink Essence, but when I go into the creative tab to grab a bucket of the stuff, the game crashes and leaves the error "Cannot create a fluidstack from an unregistered fluid" This is annoying because I very much did register the fluid. Here's the code: Block Register (registerBlocks(event) is being called in an event handler under a @SubscribeEvent) lic class GemBlocks { public static final Fluid FLUID_PINK_ESSENCE = (Fluid)new Fluid("pink_essence", new ResourceLocation("gem:blocks/pink_essence_still"), new ResourceLocation("gem:blocks
  3. Oh my STARS I'm a fool! This isn't the first time I've forgotten a super call! It works perfectly now, thank you so much! I can re-implement aging now. Thank you so much, I'll be sure to always keep the super method in mind in the future.
  4. If it's any help, mobs (such as slimes, that's what I tested with) do interact with the Pepo's bounding box, as do pistons. It seems to be the player who can't interact with the besides attacking (the Pepo's still can't move)
  5. (This is re-posted from the ForgeGradle section because I posted it there on accident and don't know how to remove it) Hey! I'm making an addon for a mod called KAGIC which adds little fruit people which form their own villages and civilizations. I had some trouble at first because the Minecraft spawn handler was mixing up entities, but I eventually solved that problem in the main Pepo (the fruit people) class which all the other species, such as watermelon pepo and pumpkin pepo, extend. After fixing this issue it was all looking good. I had a functional plant that would grow and when
×
×
  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.