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  • LeiteDesnatado

LeiteDesnatado

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  • Content Count

    15
  • Joined

    September 3, 2020
  • Last visited

    Yesterday at 01:12 AM

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About LeiteDesnatado

  • Rank
    Tree Puncher

Recent Profile Visitors

370 profile views
  • Danebi

    Danebi

    December 11, 2020

  • alyxferrari

    alyxferrari

    September 3, 2020

  1. LeiteDesnatado

    [1.15.2] Custom Armor Model not loading properly

    LeiteDesnatado posted a topic in Modder Support

    Why is my helmet armor model isn't loading properly?, I'm almost sure it's my model class because a model I downloaded worked fine package com.leitedesnatado.examplemod.client.model; import com.mojang.blaze3d.matrix.MatrixStack; import com.mojang.blaze3d.vertex.IVertexBuilder; import net.minecraft.client.renderer.entity.model.BipedModel; import net.minecraft.client.renderer.model.ModelRenderer; import net.minecraft.entity.LivingEntity; import net.minecraftforge.api.distmarker.OnlyIn; import net.minecraftforge.api.distmarker.Dist; @OnlyIn(Dist.CLIENT) public class ModelGoggles extends BipedModel<LivingEntity> { private ModelRenderer armorHead; public ModelGoggles(float modelSize) { super(modelSize, 0.0F, 64, 64); armorHead = new ModelRenderer(this); armorHead.setRotationPoint(0.0F, 0.0F, 0.0F); armorHead.setTextureOffset(11, 0).addBox(-4.0F, -5.0F, -5.0F, 8.0F, 3.0F, 1.0F, 0.0F); armorHead.setTextureOffset(0, 10).addBox(4.0F, -4.0F, -5.0F, 1.0F, 1.0F, 9.0F, 0.0F); armorHead.setTextureOffset(0, 0).addBox(-5.0F, -4.0F, -5.0F, 1.0F, 1.0F, 9.0F, 0.0F); armorHead.setTextureOffset(11, 11).addBox(-5.0F, -4.0F, 4.0F, 10.0F, 1.0F, 1.0F, 0.0F); bipedHead.addChild(armorHead); } public void setRotationAngles(LivingEntity entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch) { super.setRotationAngles(entityIn, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch); } @Override public void render(MatrixStack matrixStackIn, IVertexBuilder bufferIn, int packedLightIn, int packedOverlayIn, float red, float green, float blue, float alpha) { super.render(matrixStackIn, bufferIn, packedLightIn, packedOverlayIn, red, green, blue, alpha); } public void setRotationAngle(ModelRenderer modelRenderer, float x, float y, float z) { modelRenderer.rotateAngleX = x; modelRenderer.rotateAngleY = y; modelRenderer.rotateAngleZ = z; } }
    • February 8
  2. LeiteDesnatado

    changing block used when creating structure nbt

    LeiteDesnatado posted a topic in Modder Support

    If I build a structure using a modded block I created then make it into a nbt file to use the structure in my mod and later modify the block(for example adding a property) will the structure block have the new property?
    • January 11
    • 1 reply
  3. LeiteDesnatado

    Entity trades

    LeiteDesnatado posted a topic in Modder Support

    How can I use the villager/wandering trade system in my entity and make custom trades?
    • December 31, 2020
    • 1 reply
  4. LeiteDesnatado

    Change private entity data

    LeiteDesnatado replied to LeiteDesnatado's topic in Modder Support

    Do you have an example code?
    • December 11, 2020
    • 5 replies
  5. LeiteDesnatado

    Change private entity data

    LeiteDesnatado posted a topic in Modder Support

    How could I make an event to for example make all parrots variant 2 or all creepers charged? because what define this conditions are private
    • December 9, 2020
    • 5 replies
  6. LeiteDesnatado

    why is forge modding so darn hard

    LeiteDesnatado replied to Crazy_sheep's topic in General Discussion

    Even though it's old you can watch thenewboston's java tutorials it's really good
    • December 6, 2020
    • 45 replies
  7. LeiteDesnatado

    why is forge modding so darn hard

    LeiteDesnatado replied to Crazy_sheep's topic in General Discussion

    I agree with other people said about learning java first, but as a beginner I think it's hard to learn modding because there aren't many tutorials and most of them are incomplete
    • December 6, 2020
    • 45 replies
  8. LeiteDesnatado

    [1.15.2]Why am I getting this error?

    LeiteDesnatado replied to LeiteDesnatado's topic in Modder Support

    It worked thank you!
    • November 19, 2020
    • 5 replies
  9. LeiteDesnatado

    [1.15.2]Why am I getting this error?

    LeiteDesnatado replied to LeiteDesnatado's topic in Modder Support

    How could I fix that?
    • November 19, 2020
    • 5 replies
  10. LeiteDesnatado

    [1.15.2]Why am I getting this error?

    LeiteDesnatado posted a topic in Modder Support

    I'm making an entity and I'm getting this error in the class ModEntityTypes in the entity penguin when registering it (before I created the penguin entity my another entity was working fine) Error in eclipse: https://prnt.sc/vlmsev Github: https://github.com/LeiteDesnatado/Mod Class ModEntityTypes: https://pastebin.com/U8qnCFCd Class PenguinEntity: https://pastebin.com/mQfPtiYu
    • November 18, 2020
    • 5 replies
  11. LeiteDesnatado started following [1.15.2] Is there any open source mod that I can learn from? October 9, 2020
  12. LeiteDesnatado

    [1.15.2] Is there any open source mod that I can learn from?

    LeiteDesnatado posted a topic in Modder Support

    Is there any open source mod that is good for learning and have structures, biomes, dimensions etc?
    • October 9, 2020
    • 2 replies
  13. LeiteDesnatado

    [1.15.2] How do I make entity swim and breath underwater?

    LeiteDesnatado replied to LeiteDesnatado's topic in Modder Support

    Thank you!
    • October 1, 2020
    • 2 replies
  14. LeiteDesnatado

    [1.15.2] How do I make entity swim and breath underwater?

    LeiteDesnatado posted a topic in Modder Support

    I'm a beginner on modding and I created a entity named Fishy but when I spawn it, it stop and dies drowned, what should I add to my code to make it breath underwater and swim? Entity class: https://pastebin.com/MP9usA3m
    • October 1, 2020
    • 2 replies
  15. LeiteDesnatado

    [1.12.2] textures not showing up

    LeiteDesnatado posted a topic in Modder Support

    I'm a beginner in modding, and my item texture aren't showing up, can someone say what did I do wrong? and I know I shouldn't be using IHasModel but I'm a beginner and writting good code is not a think I'm looking for right now Code: https://github.com/LeiteDesnatado/testmod
    • September 3, 2020
    • 2 replies
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