Jump to content

DragonITA

Members
  • Posts

    552
  • Joined

  • Last visited

Everything posted by DragonITA

  1. @DrachenbauerDon‘t use Blockbench, but try to use Tabula. Even you are making a mod for Minecraft 1.14.4, and Blockbench make the whole entity code in the 1.14.4 format, Tabula was a better option and you don‘t need to change too many codes snippets. Tabula is a mod for Minecraft 1.12.2, but it was the best i know. Then it should be compatible with Transparency and such things. Just try out.
  2. Writing from mobile. If i am reading the names of the functions, then it was getting the translucency from the Entity Texture. Try to see the Texture of the slime.
  3. Hello, i have posted a topic in them i ask why my OreGen function ( ) don‘t worked and @diesieben say me that i actually need to use DeferredWorkQueue. I tried but i am getting this error log: https://github.com/DragonGamerDevelopers/Minecraft-Modding-Logs/blob/master/LOG.log The Main error was: „Registry Object not present“. Now i am confused: Why it say me that the Registry Object (My Ore) was not present if before it perfectly worked? I am registering my ore with the new registering method: The DeferredRegister. I have think that the DeferredWorkQueue run after the game has loaded but before the DeferredRegister can run: then it simply not find my block because the block don‘t was registered. My final question: How to resolve this and was here a alternative to the DeferredWorkQueue? My Main.java: https://github.com/DragonGamerDevelopers/NewFantasyMod/blob/1.15.2/src/main/java/mod/dragonita/fantasymod/Main.java
  4. Is nothing. I had the same problem with the render function in the entity model. It just has another name. If mappings don‘t help then just control the parameters of the function and if they are the same as in the others Versions then it should work.
  5. If you are using another IDE that don‘t was eclipse, then maybe, but it was impossible to be obtain the texture in eclipse.
  6. Why you need NBT Data from entity?
  7. Ok, then was there something that what can catch null if there was one?
  8. @Tonyenike hope it help you.
  9. Dont use static reference and try to use DeferredRegister, it should to be able to register Sounds. https://mcforge.readthedocs.io/en/latest/effects/sounds/#playing-sounds
  10. @diesieben07Is this the reason that it was deprecated?
  11. I dont work with servers, but if it was the same as mods then you will find it into: run»logs»lastest.log
  12. Ehm nope, i am getting a error when launching the game: Registry Object non present. I the have see the Log and it sems to see that it dont work because it dont find my custom Ore. Ok, yet i really understanding nothing. Was this a problem from DeferredWorkQueue, that it run before the DeferredRegister? Log: https://github.com/DragonGamerDevelopers/Minecraft-Modding-Logs/blob/master/LOG.log Main.java: https://github.com/DragonGamerDevelopers/NewFantasyMod/blob/1.15.2/src/main/java/mod/dragonita/fantasymod/Main.java
  13. @immortalmice, 1.12.2 is no longer supported due to his age: update to a modern Version to receive support. Pls read the that is standing over your topic title.
  14. Still dont understand. Bump
  15. Show your logs (The error crash file/ .txt) @imacatlolol, how do you know that he was using a outdated Version?
  16. Hello, I am not only a Minecraft modder, but I am also a Roblox scripter. In Roblox you can move the camera of the player and thus create some camera animations. But Minecraft is more complicated and I don't know where to start: Could someone help me?
  17. Ok, then it is pretty simple When i come to my home (after the school) then i will try what you suggest. Thanks for helping me!
  18. Ok, but how can i the use it? Any idea? I dont know how to work with the DeferredWorkqueue. I implemented Runnable to my Oregen, but still dont know how to pass my class to the parameters of from the function.
  19. Yes, i know this. In your IDE the name should then: „func_“ and some numbers. First try to update your mappings, then with updating the mappings you can see the full and true name (Why updating mappings can help me? It was a question of Forge decompilation and something else, only update your mappings)
  20. if(entity.getHealth == entity.getMaxHealth) { //rotate the tail }else if(entity.getHealth >= 10.0F || entity.getHealth <= entity.getMaxHealth) { //rotate the tail in a other angle } Am writing from mobile, dont know if the functions exactly are named so.
  21. Nope, still dont understand what your Problem is.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.