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ScarlettSh0's Achievements

Tree Puncher

Tree Puncher (2/8)



  1. So it's like forge does with bucket. Thanks again. It's important for me to understand why is it(abstract it, including all) working
  2. So is there something for what ObjectHolder will be better practice?
  3. When I was coding I had quite same issue, but I saw there was a bunch of new methods just like previosX, chunkPosX and the sames(names of fields are about right, but that's not 100%). I started working on other things so I didn't finished with pos, but these methods from up above may do something samish
  4. Hm, okey. So this event "does it" instead of you? Didn't realize that. Seems McJTY tut's are a little bit outdated(or maybe he did that in last episodes which I didn't watched yet). Seems like if I do all work like this, I have no need for ModBlocks class. Thank you very much!
  5. Here is the same issue. Is there a way to recreate the world to check if it has something corrupted in?
  6. It looks like you have different mods or mod versions(forge maybe too)
  7. Can you provide more information? Is it just opening window where wroten that it's incompatible with windows 10 or?..
  8. I think I understand what you mean. When I will be adding new blocks I'll do it like you said. Also do you know why in Tab items like saving theirs position from previos entrance? Also I just did generator way you said(I think, but not sure). In ModBlocks class I have @ObjectHolder(MOD_ID + ":generator") public static Block generator; In main class I have /*Block register event*/ ModBlocks.generator = new Generator("generator", 1, 4, 4); e.getRegistry().register(ModBlocks.generator); /*Item register event*/ e.getRegistry().register(new BlockItem(ModBlocks.generator, properties).setRegistryName(MOD_ID, "generator")); Am I doing it right?
  9. With my knowledge I think it would be impossible to do or almost crappy-codded with saving dimension on entering in another file and then using item you mentiod mod starts checking every line of chunk you in and rewriting it to saved. It would be very FPS-issued. But again, that's with my knowledge, maybe I'm not right and somebody could do trick like this
  10. from forge changelog: Build 2779: mezz: Improve reflection helper methods (#4853) Install version after it, may be latest
  11. I couldn't find nothing about it in it source. Reinstalling didn't helped, did it?
  12. Hmm... Another mod that causes this might be InstantUnify, but I'm not sure. Problem you experiencing I experienced too with Better With Mods and Reskillable I entered the world(nope, just screen of dirt blocks) and than in 10 minutes it crashed. Mods might override the same rules. If it's not InstantUnify I suggest you find out what the mod pair causing this. Just remove mods in packs of 3-5 mods and try again. When you find what's causing make an issue page on both mods
  13. Try to reinstall it, or check on everything's installed(Java, Minecraft). I'm not 100% sure but it says that it closes after starting loading settings. Also I don't think it's Chunk Animator, I even don't think it is some other mod
  14. Ough... I made it. I totally rewrote system to enums. It's amazing and both tiringly experience. But I want to know if it don't broke some features in future so it would be very pleasure if you could check if there is errors. Curently I'm using basic HiER and MaterialType classes, no ModBlocks/Items. Also, I get this in my Creative Tab(check image below). I saw somewhere that is how Forge works Block - Item - Blocks - Item, but maybe not? Also, in respond I don't know I was going through tutorials and there McJTY said it is for future. I want to do all the works with basic blocks and items in right way immediatly so here I am. Also what you said about static and #14 means if I add blocks I shouldn't make them static like "public static Block copper_ore;"? Sorry for that question, I need more practice in English to understand some sentences first time... If it is, the problem is that you actually gets memory for that blocks when you calling proper methods so making those blocks static only use more memory, does it? Anyway, thanks
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