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dyno

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About dyno

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    Stone Miner

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  1. Hello! I got stuck on cable energy transfer: -If I place cable near an active block(generator), cable get energy. And if I place a passive block(furnace...) near that cable, furnace get energy. -But if I place cable near another cable, it doesn't get energy(get energy just on world loading). If I place a furnace near it, doesn't get energy. CableTE: https://github.com/DynoZ3/OliveMod_1.14.4/blob/1.0.0/src/main/java/com/olivemod/blocks/cable/energy/CableTileEntity.java
  2. Hello! I am tryna make a type of WAYLA in my custom mod. These are the steps I think: 1) Check if the player is looking at a block (so if the voxel shape is rendered) 2)Get the Block from the blockstate 3)Render blockitem texture, translated name and mod name in the main screen. 2 and 3 step should not be a problem for me. But I don't know how check if the player is looking at a block and if the Vox is rendered.
  3. @SubscribeEvent added. Now tua messages appear in chat. Anyway the Beacon beam (for Just One block) doesn't appear. Error in TER code sure? I deleted this when I took a look at the link you gave me
  4. TER(edited after have read link you showed): package com.olivemod.blocks.machine.active.miner; import org.lwjgl.opengl.GL11; import com.mojang.blaze3d.platform.GlStateManager; import com.olivemod.Main; import com.olivemod.utils.Reference.Reference; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.BufferBuilder; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.tileentity.TileEntityRenderer; import net.minecraft.client.renderer.vertex.DefaultVertexFormats; import net.minecraft.util.ResourceLocation; import net.minecraftforge
  5. Update: I tried to send a message in chat every time TER#render Is called, no messages appear in chat. So, this means, the TER hasn't been registered well?
  6. I registered with ClientRegistry#bindTESR in a private void (final FMLClientSetupEvent) and this method Is called via a final IEventBus.addListener
  7. To understand better it, I tried to draw the Beacon segment (Just one block) on the miner. Nothing appear. I bilieve to have registered TER wrong. And I have not still understood GlSM methods what do
  8. Hello! I would like to render a box (lenght, width and depth gives in GUI), starting rendering it opposite the block, with TER (as buildcraft's quarry does that renders the box it will mine with laser texture). e.g. x,y,z given in GUI* TER will render, starting opposite the block, a box: y block high, x block wide and z block deep. TER: package com.olivemod.blocks.machine.active.miner; import com.mojang.blaze3d.platform.GlStateManager; import com.olivemod.utils.RenderModUtils; import com.olivemod.utils.Reference.Reference; import net.minecraft.clie
  9. Hello! I am making an animated block with TER. My achieve is to make a mill, behind the block, rotates. I couldn't do it, so I tried to make a pillar with a plate about it (just to lern how TER works with a block simpler) that rotates clockwise. When this block has been placed, it is renderd transparent. p.s. I have taken a look at Chest, Beacon and Enchantment Table, yet. Main(I registered here the TER) package com.olivemod; import org.apache.logging.log4j.LogManager; import org.apache.logging.log4j.Logger; import com.olivemod.blocks.machine.
  10. You mean just editing build.gradle, right? Tried, yet. No api or mod has been taken from link in resp Edit: Fixed! I have never refresh dependencies.. Really sorry: this is my first mod and..
  11. Sorry. Italian keyboard replace it
  12. I added jei api via build path/libraries/add external jar. I wrote the lines into build.gradle(see my last quote). Minecraft loads without errors* I paste jei (not api) into /mods. Minecraft crushes* (crush-report in my last quote) I tried what you said, remove mod from /mods, game loads without errors, but jei hasn't been loaded: main window say just 3 mod loaded.
  13. I have read it, yet. Update: now the api (jei 1.14.4 6.0.1.30-api.jar) is compiled without error. But I have still the crush with the mod. I put it in ./run/mods build.grale buildscript { repositories { maven { url = 'https://files.minecraftforge.net/maven' } jcenter() mavenCentral() } dependencies { classpath group: 'net.minecraftforge.gradle', name: 'ForgeGradle', version: '3.+', changing: true } } repositories { maven { // location of the maven that hosts JEI files name = "Progwml6 maven" url = "https:/
  14. Done! But I still had that crush! ---- Minecraft Crash Report ---- // You're mean. Time: 28/08/20 22.36 Description: Initializing game java.lang.NoSuchMethodError: net.minecraft.client.Minecraft.func_71410_x()Lnet/minecraft/client/Minecraft; at mezz.jei.JustEnoughItems.lambda$clientStart$3(JustEnoughItems.java:34) ~[jei-1.14.4-6.0.1.30.jar:6.0.1.30] {re:classloading} at net.minecraftforge.eventbus.EventBus.doCastFilter(EventBus.java:212) ~[eventbus-1.0.0-service.jar:?] {} at net.minecraftforge.eventbus.EventBus.lambda$addListener$11(EventBus.java:204) ~[eventbus-1.0.0-service.jar:?] {
  15. I have tried it, yet. No fix! I tried to take a look at Forestry's build.gradle, too p.s. on 1.14.4 build.gradle buildscript { repositories { maven { url = 'https://files.minecraftforge.net/maven' } maven { // location of the maven that hosts JEI files name = "Progwml6 maven" url = "https://dvs1.progwml6.com/files/maven/" } maven { // location of a maven mirror for JEI files, as a fallback name = "ModMaven" url = "https://modmaven.k-4u.nl" } jcenter() mavenCentral() } dependencies { classpath group:
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