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About Jebadiah

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    Tree Puncher

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  1. Hi Dan, I'm in the same boat as you. Trying to find a working custom ore generation for 1.15. It seems some things changed from 1.14 and you won't find a lot of the classes matching the names and fields used in the above examples. I spent some time looking around and seemed to have found a solution that works. Here's what I found to work so far: for(Biome biome : ForgeRegistries.BIOMES ) { CountRangeConfig myCustomOrePlacementConfig = new CountRangeConfig(/*frequency per chunk*/ 2, /*Min*/8,/*Offset*/ 8,/*Max*/ 22); biome.addFeature(GenerationStage.Decor
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