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ItzArty_

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About ItzArty_

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  1. Im getting this error, anything I can do about it? FAILURE: Build failed with an exception. * What went wrong: A problem occurred configuring root project 'forge-1.7.10-10.13.4.1614-1.7.10-src'. > Could not resolve all dependencies for configuration ':classpath'. > Could not resolve net.md-5:SpecialSource:1.7.3. Required by: :forge-1.7.10-10.13.4.1614-1.7.10-src:unspecified > net.minecraftforge.gradle:ForgeGradle:1.2-SNAPSHOT > Could not GET 'http://repo1.maven.org/maven2/net/md-5/SpecialSource/1.7.3/SpecialSource-1.7.3.pom'. Rece
  2. Hi, I noticed that on older modpacks running version 1.6.4, they had they own window title in techniclauncher, but since 1.7.10, I can see techniclauncher attempt to set the title, but it is ignored. Can the title be actually changed?
  3. Hi, Im trying to build a huge modpack for low end machines. While optifine compsensates insanely, there is problem with dropped items. Whenever I start a world there are masses of crops dropped. With optifine I can set dropped items quality, but it doesnt have enough good effect for the game. Im currently looking for a mod that would remove those items, since I have gravestone mod, I do not have to care about collecting items on death. Please help
  4. I found 1.7.10 version on its official site, and just now discovered forge blocks the mod, how does and why forge blocks it?
  5. Hello, before I start with this post, please excuse my bad english, but Im from Slovakia. So, you might know a mod called UgoCraft created by Mao and if so, then you know it is not a regular mod, but a mod, that has to be loaded with JVM argument javaagent, and so when I try to run it together with forge it never loads. Since I have to run my custom launching mechanism because techniclauncher doesnt have support for this kind of modding, It is also possible my command is wrong: I put the javaagent just after java execution and then continued with other arguments (I use techniclauncher lib
  6. Hello, Im new here and dont know where to post questions about mods, so please dont kill me. Today I wanted to build modpack for me and my friend and found really weird issue with the goblin mod, some kind of ticks related to spawning whatsoever. Anytime I get close to the village that is being generated by the mod, my game crashes and the world becomes unplayable - it will crash the game, when I open it in mcedit it works, so seems like the issue cant be related to generation but only to the mod, I have investigated the mod and discovered actually that the publisher lied about the mod version
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