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DrunkBlood

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About DrunkBlood

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    Tree Puncher
  1. How do I disable features via my Mod Config the proper way? I tried only registering them when my Config says but that had problems with ModConfigEvent firing late and other default values not being set.
  2. Hi, my mod uses an ore distribution to determine with which block it should replace. Currently I use as a default this table where each entry in the matrix is probability adding to 100% for each y-lvl except where my mod does not replace the block::stone y - level | coal | iron | gold | lapis | redstone | diamond >110 0 0 0 0 0 0 >60 1 0 0 0 0 0 >30 50 50 0 0 0 0 >15 25 50 15 10 0 0 >5 20 40 15 7 13 5 >0
  3. Nice tutorial - worked for me I only have 1 Question: where you define your Item and instantiate it as null; Do you use the @ObjectHolder annotation to allow Minecraft Forge to fill the item or what?
  4. Trying to create my hay_eatable block with a PropertyDirection and a PropertyInteger from 0 to 9 I can't seem to create the right json file. Stacktrace, json and Block class are attached. stacktrace.txt hay_eatable.json BlockHayEatable.java
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