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Novârch

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Everything posted by Novârch

  1. Also, the error persists wherever I use the method, in events, entities, items and pretty much everything.
  2. Of course, I've been getting a ticking entity error this whole time, but I can't just prevent the player from ticking, right? The next thing I tried was to find a boolean for if an entity is ticking, doesn't exist. My only problem with all of this is that the code I use works fine the end portal's class and forge setdimension command's class.
  3. Didn't work, just tried it. It's declared outside of the tick() method, the changeDimension() method ran once when I used it, I verified with sysouts. *Edit: Here's the debug.log if it helps.
  4. How would I go about fixing this? I tried something like this: int dimensionTick = 0; if (this.dimensionTick == 0) { dimensionTick=1; this.getMaster().changeDimension(DimensionType.THE_NETHER); } , but it still crashes, I tested further to see if it was really being run only once and it is. Yeah, the code is pretty messy, I'll clean that up.
  5. I want to change the dimension of a player if some conditions are met, so I use PlayerEntity#changeDimension, specifically this line: this.getMaster().changeDimension(DimensionType.THE_NETHER); , but everytime it runs ingame I get an IllegalStateException. The code is being run from an entity class and I don't think I can change that without restructuring the mod. Here's a link to the class.
  6. Gonna bump this and hope someone helps.
  7. Please, read this.
  8. I have no idea how to fix this, does it have to be on a specific side or something else?
  9. Changed the code to be the same as the forge setdimension command, but now it's stuck on loading!
  10. Here's the class on GitHub if that helps.
  11. I get a java.lang.IllegalStateException: Removing entity while ticking! error on this code: player.changeDimension(DimensionType.THE_NETHER); I understand why it's happening, but not how to solve it, can anyone give me a solution?
  12. I'm having trouble rotating a custom projectile entity, I want it's rotation to be the same as the players, so I call setRotation in it's tick method. All the other code in the tick method works fine, but it's rotation doesn't get updated. Here's the entity class on GitHub(sorry for the horrible indentation, copy pasted from older version), and it's model and renderer.
  13. Click and hold on the title to edit it.
  14. 1.12 and 1.7 are no longer supported on this forum. Please update to a modern version of Minecraft to receive support.
  15. No, in cmd in your project's folder. Edit: Something like in this picture.
  16. Try gradlew --refresh-dependencies
  17. Novârch

    1.12

    1.12 is no longer supported on this forum. Please update to a modern version of Minecraft to receive support.
  18. I want to change the texture of some vanilla blocks on an event. For instance change the grass texture to the end portal texture. Is this even possible and if it is how would i go about doing it?
  19. 1.12 is no longer supported on this forum. Please update to a modern version of Minecraft to receive support.
  20. This thread is 4 YEARS OLD, don't post on old threads, make your own, and this thread is about a version that's no longer supported on this forum.
  21. Back in 1.12 you would be assigned a name with a random number at the end when testing, so you could just press the run button twice and test with multiple players, but in 1.15 you're always given the name Dev and thus can't join a lan world with another test client. Is there a way to test with multiple players in 1.15?
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