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Everything posted by Novârch
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[SOLVED][1.15.2] Problems with PlayerEntity#changeDimension
Novârch replied to Novârch's topic in Modder Support
Also, the error persists wherever I use the method, in events, entities, items and pretty much everything. -
[SOLVED][1.15.2] Problems with PlayerEntity#changeDimension
Novârch replied to Novârch's topic in Modder Support
Bump. -
[SOLVED][1.15.2] Problems with PlayerEntity#changeDimension
Novârch replied to Novârch's topic in Modder Support
Of course, I've been getting a ticking entity error this whole time, but I can't just prevent the player from ticking, right? The next thing I tried was to find a boolean for if an entity is ticking, doesn't exist. My only problem with all of this is that the code I use works fine the end portal's class and forge setdimension command's class. -
[SOLVED][1.15.2] Problems with PlayerEntity#changeDimension
Novârch replied to Novârch's topic in Modder Support
Bump. -
[SOLVED][1.15.2] Problems with PlayerEntity#changeDimension
Novârch replied to Novârch's topic in Modder Support
Didn't work, just tried it. It's declared outside of the tick() method, the changeDimension() method ran once when I used it, I verified with sysouts. *Edit: Here's the debug.log if it helps. -
[SOLVED][1.15.2] Problems with PlayerEntity#changeDimension
Novârch replied to Novârch's topic in Modder Support
How would I go about fixing this? I tried something like this: int dimensionTick = 0; if (this.dimensionTick == 0) { dimensionTick=1; this.getMaster().changeDimension(DimensionType.THE_NETHER); } , but it still crashes, I tested further to see if it was really being run only once and it is. Yeah, the code is pretty messy, I'll clean that up. -
[SOLVED][1.15.2] Problems with PlayerEntity#changeDimension
Novârch posted a topic in Modder Support
I want to change the dimension of a player if some conditions are met, so I use PlayerEntity#changeDimension, specifically this line: this.getMaster().changeDimension(DimensionType.THE_NETHER); , but everytime it runs ingame I get an IllegalStateException. The code is being run from an entity class and I don't think I can change that without restructuring the mod. Here's a link to the class. -
[1.15.2] java.lang.IllegalStateException: Removing entity while ticking!
Novârch replied to Novârch's topic in Modder Support
Gonna bump this and hope someone helps. -
Please, read this.
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[1.15.2] java.lang.IllegalStateException: Removing entity while ticking!
Novârch replied to Novârch's topic in Modder Support
I have no idea how to fix this, does it have to be on a specific side or something else? -
[1.15.2] java.lang.IllegalStateException: Removing entity while ticking!
Novârch replied to Novârch's topic in Modder Support
Changed the code to be the same as the forge setdimension command, but now it's stuck on loading! -
[1.15.2] java.lang.IllegalStateException: Removing entity while ticking!
Novârch replied to Novârch's topic in Modder Support
Here's the class on GitHub if that helps. -
[1.15.2] java.lang.IllegalStateException: Removing entity while ticking!
Novârch replied to Novârch's topic in Modder Support
In a custom entities class. -
I'm having trouble rotating a custom projectile entity, I want it's rotation to be the same as the players, so I call setRotation in it's tick method. All the other code in the tick method works fine, but it's rotation doesn't get updated. Here's the entity class on GitHub(sorry for the horrible indentation, copy pasted from older version), and it's model and renderer.
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Click and hold on the title to edit it.
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1.12 and 1.7 are no longer supported on this forum. Please update to a modern version of Minecraft to receive support.
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Try gradlew --refresh-dependencies
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1.12 is no longer supported on this forum. Please update to a modern version of Minecraft to receive support.
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I want to change the texture of some vanilla blocks on an event. For instance change the grass texture to the end portal texture. Is this even possible and if it is how would i go about doing it?
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Minecraft Crashes When i Have PlayerAPI Installed.
Novârch replied to coolfox559's topic in Support & Bug Reports
1.12 is no longer supported on this forum. Please update to a modern version of Minecraft to receive support. -
This thread is 4 YEARS OLD, don't post on old threads, make your own, and this thread is about a version that's no longer supported on this forum.
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[SOLVED] [1.15.2] Testing with multiple players
Novârch replied to Novârch's topic in Modder Support
Thank you! -
Back in 1.12 you would be assigned a name with a random number at the end when testing, so you could just press the run button twice and test with multiple players, but in 1.15 you're always given the name Dev and thus can't join a lan world with another test client. Is there a way to test with multiple players in 1.15?