Jump to content
  • Home
  • Files
  • Docs
Status Updates
  • All Content

  • Advanced Search
  • Existing user? Sign In  

    Sign In



    • Not recommended on shared computers


    • Forgot your password?

  • Sign Up
  • All Activity
  • Home
  • FOGC123

FOGC123

Members
 View Profile  See their activity
  • Content Count

    18
  • Joined

    March 16, 2020
  • Last visited

    September 15, 2020

 Content Type 

  • All Activity

Profiles

  • Status Updates
  • Status Replies

Forums

  • Topics
  • Posts

Calendar

  • Events

Everything posted by FOGC123

  1. FOGC123

    How would i register a tile entity using deferred register

    FOGC123 replied to FOGC123's topic in Modder Support

    I fixed that but it still returns an error!
    • April 20, 2020
    • 9 replies
  2. FOGC123

    How would i register a tile entity using deferred register

    FOGC123 replied to FOGC123's topic in Modder Support

    Heres my github link : https://github.com/FOGC123/randomadditions1.15.2
    • April 15, 2020
    • 9 replies
  3. FOGC123

    How would i register a tile entity using deferred register

    FOGC123 replied to FOGC123's topic in Modder Support

    Didn't seem to work
    • April 15, 2020
    • 9 replies
  4. FOGC123

    How would i register a tile entity using deferred register

    FOGC123 replied to FOGC123's topic in Modder Support

    Sorry i wasnt very clear with my question, I have registered the deferred register on my mod event bus but: "TileEntityType.Builder.create(TileEntityWandInfuser::new, ModBlocks.WAND_INFUSER.get())" still returns error Cannot resolve method 'create(<method reference>, net.minecraftforge.registries.IForgeRegistryEntry)'
    • April 15, 2020
    • 9 replies
  5. FOGC123

    How would i register a tile entity using deferred register

    FOGC123 replied to FOGC123's topic in Modder Support

    a
    • April 15, 2020
    • 9 replies
  6. FOGC123

    How would i register a tile entity using deferred register

    FOGC123 posted a topic in Modder Support

    As i said I would like to register a tile entity using deferred register: Code package com.fogc123.randomadditions.tilentities; import com.fogc123.randomadditions.RandomAdditions; import com.fogc123.randomadditions.blocks.ModBlocks; import net.minecraft.tileentity.TileEntityType; import net.minecraftforge.fml.RegistryObject; import net.minecraftforge.registries.DeferredRegister; import net.minecraftforge.registries.ForgeRegistries; public class ModTileEntities { public static final DeferredRegister<TileEntityType<?>> TILE_ENTITIES = new DeferredRegister<>(ForgeRegistries.TILE_ENTITIES, RandomAdditions.MODID); public static final RegistryObject<TileEntityType<TileEntityWandInfuser>> WAND_INFUSER = TILE_ENTITIES.register("firstblock", () -> TileEntityType.Builder.create(TileEntityWandInfuser::new, ModBlocks.WAND_INFUSER.get()).build(null)); } package com.fogc123.randomadditions.blocks; import com.fogc123.randomadditions.tilentities.ModTileEntities; import net.minecraft.block.Block; import net.minecraft.block.BlockState; import net.minecraft.block.material.Material; import net.minecraft.entity.player.PlayerEntity; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.ActionResultType; import net.minecraft.util.Hand; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.BlockRayTraceResult; import net.minecraft.world.IBlockReader; import net.minecraft.world.World; import javax.annotation.Nullable; public class BlockWandInfuser extends Block { public BlockWandInfuser() { super(Block.Properties.create(Material.WOOD)); } @Override public boolean hasTileEntity(final BlockState state) { return true; } @Nullable @Override public TileEntity createTileEntity(final BlockState state, final IBlockReader world) { return ModTileEntities.WAND_INFUSER.get().create(); } } package com.fogc123.randomadditions.tilentities; import com.fogc123.randomadditions.blocks.ModBlocks; import com.fogc123.randomadditions.containers.WandInfuserContainer; import net.minecraft.entity.player.PlayerEntity; import net.minecraft.entity.player.PlayerInventory; import net.minecraft.entity.player.ServerPlayerEntity; import net.minecraft.inventory.container.Container; import net.minecraft.inventory.container.INamedContainerProvider; import net.minecraft.item.ItemStack; import net.minecraft.nbt.CompoundNBT; import net.minecraft.network.play.server.SUpdateTileEntityPacket; import net.minecraft.tileentity.ITickableTileEntity; import net.minecraft.tileentity.TileEntity; import net.minecraft.tileentity.TileEntityType; import net.minecraft.util.text.ITextComponent; import net.minecraft.util.text.TranslationTextComponent; import net.minecraftforge.common.util.LazyOptional; import net.minecraftforge.fml.network.NetworkHooks; import net.minecraftforge.items.ItemStackHandler; import javax.annotation.Nonnull; import javax.annotation.Nullable; public class TileEntityWandInfuser extends TileEntity implements ITickableTileEntity, INamedContainerProvider { //only one slot for now for testing public static final int BOOK_SLOT = 0; //handles inventory public final ItemStackHandler inventory = new ItemStackHandler(1) { @Override public boolean isItemValid(int slot, @Nonnull ItemStack stack) { // check if item is valid for slot, just return true for now(all items will be valid) return true; } @Override protected void onContentsChanged(int slot) { //callled everytime contents of inventory is changed super.onContentsChanged(slot); //mark entity dirty so game will save chunk to disc TileEntityWandInfuser.this.markDirty(); System.out.println("Tile Entity Inventory Contents Changed!"); } }; //reduces number of objects i create(more efficient) public final LazyOptional<ItemStackHandler> inventoryCapabilityExternal = LazyOptional.of(() -> this.inventory) public TileEntityWandInfuser(TileEntityType<?> tileEntityTypeIn) { super(tileEntityTypeIn); } @Override public void tick() { //called every tick } @Override public void remove() { super.remove(); inventoryCapabilityExternal.invalidate(); } @Nonnull public CompoundNBT getUpdateTag() { return this.write(new CompoundNBT()); } @Override public ITextComponent getDisplayName() { return new TranslationTextComponent(ModBlocks.WAND_INFUSER.get().); } /** * Called from {@link NetworkHooks#openGui} * (which is called from {@link BlockWandInfuser#onBlockActivated} on the logical server) * * @return The logical-server-side Container for this TileEntity */ @Nullable @Override public Container createMenu(int windowId, PlayerInventory inv, PlayerEntity player) { return new WandInfuserContainer(windowId, inv, this); } }
    • April 15, 2020
    • 9 replies
  7. FOGC123

    How would i summon a firecharge?

    FOGC123 posted a topic in Modder Support

    I want to summon a firecharge when you right click with a wand item but i have no idea how i would do that. My code: public class ItemFireballWand extends Item { public ItemFireballWand() { super(new Item.Properties().maxStackSize(1)); } @Override public ActionResult<ItemStack> onItemRightClick(World worldIn, PlayerEntity playerIn, Hand handIn) { return ActionResult.resultSuccess(new ItemStack(this)); } }
    • April 13, 2020
    • 1 reply
  8. FOGC123

    How to change default noise of item when you right click with it in your hand?

    FOGC123 replied to FOGC123's topic in Modder Support

    Oh wait no im dumb its just the default use noise, is there anyway to replace that?
    • April 6, 2020
    • 5 replies
  9. FOGC123

    How to change default noise of item when you right click with it in your hand?

    FOGC123 replied to FOGC123's topic in Modder Support

    Here you go: public class BasicWand extends Item{ public BasicWand(){ super(new Item.Properties().maxStackSize(64).group(ModItemGroups.MOD_ITEM_GROUP)); this.setRegistryName("basic_wand"); } @Override public ActionResult<ItemStack> onItemRightClick(World world, PlayerEntity player, Hand hand) { if (player.isCrouching()) { System.out.println("Wand Inventory opened!"); return ActionResult.resultPass(new ItemStack(ModItems.BASIC_WAND)); } System.out.println("Wand Used!"); return ActionResult.resultPass(new ItemStack(ModItems.BASIC_WAND)); } }
    • April 6, 2020
    • 5 replies
  10. FOGC123

    How to change default noise of item when you right click with it in your hand?

    FOGC123 posted a topic in Modder Support

    I am creating an item that does something when you right click with it in your hand, but currently it makes a wierd water noise when you use it. How would i go about changing that(I want to change it to a different vanilla sound)
    • April 5, 2020
    • 5 replies
  11. FOGC123

    Problem with registering an item.

    FOGC123 replied to FOGC123's topic in Modder Support

    Thanks so much! Are there any significant differences between 1.15.1 and 1.15.2?
    • April 4, 2020
    • 5 replies
  12. FOGC123

    Problem with registering an item.

    FOGC123 posted a topic in Modder Support

    I've been following a tutorial(https://cadiboo.github.io/tutorials/1.15.1/forge/) and i was having problems with registering items. The game launches fine, my mod gets loaded, but i can't get my item with the /give command. I see a one possible problem. The tutorial is using 1.15.1 and I am using 1.15.2(but i doubt that would make a big difference). My main mod class: package com.fogc123.randomadditions; import net.minecraftforge.fml.common.Mod; import org.apache.logging.log4j.LogManager; import org.apache.logging.log4j.Logger; @Mod(Main.MODID) public final class Main { public static final String MODID = "random_additions"; public static final Logger LOGGER = LogManager.getLogger(); public Main() { LOGGER.debug("HI!"); } } My modeventsubscriber class: package com.fogc123.randomadditions; import net.minecraft.item.Item; import net.minecraft.util.ResourceLocation; import net.minecraftforge.event.RegistryEvent; import net.minecraftforge.eventbus.api.SubscribeEvent; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.registries.IForgeRegistry; import net.minecraftforge.registries.IForgeRegistryEntry; @Mod.EventBusSubscriber(modid = Main.MODID, bus = Mod.EventBusSubscriber.Bus.FORGE) public final class ModEventSubscriber { @SubscribeEvent static void onRegisterItems(RegistryEvent.Register<Item> event) { //change this l8r event.getRegistry().registerAll(setup(new Item(new Item.Properties()), "first_item")); } public static <T extends IForgeRegistryEntry<T>> T setup(final T entry, final String name) { return setup(entry, new ResourceLocation(Main.MODID, name)); } public static <T extends IForgeRegistryEntry<T>> T setup(final T entry, final ResourceLocation registryName) { entry.setRegistryName(registryName); return entry; } } And my mods.toml if that is needed # This is an example mods.toml file. It contains the data relating to the loading mods. # There are several mandatory fields (#mandatory), and many more that are optional (#optional). # The overall format is standard TOML format, v0.5.0. # Note that there are a couple of TOML lists in this file. # Find more information on toml format here: https://github.com/toml-lang/toml # The name of the mod loader type to load - for regular FML @Mod mods it should be javafml modLoader="javafml" #mandatory # A version range to match for said mod loader - for regular FML @Mod it will be the forge version loaderVersion="[31,)" #mandatory This is typically bumped every Minecraft version by Forge. See our download page for lists of versions. # A URL to refer people to when problems occur with this mod issueTrackerURL="http://my.issue.tracker/" #optional # A list of mods - how many allowed here is determined by the individual mod loader [[mods]] #mandatory # The modid of the mod modId="random_additions" #mandatory # The version number of the mod - there's a few well known ${} variables useable here or just hardcode it version="${version}" #mandatory # A display name for the mod displayName="Random Additions" #mandatory # A URL to query for updates for this mod. See the JSON update specification <here> updateJSONURL="http://myurl.me/" #optional # A URL for the "homepage" for this mod, displayed in the mod UI displayURL="http://example.com/" #optional # A file name (in the root of the mod JAR) containing a logo for display logoFile="icon.png" #optional # A text field displayed in the mod UI credits="Random stuff" #optional # A text field displayed in the mod UI authors="FOGC123" #optional # The description text for the mod (multi line!) (#mandatory) description=''' Random stuff i wanted to add. ''' # A dependency - use the . to indicate dependency for a specific modid. Dependencies are optional. [[dependencies.examplemod]] #optional # the modid of the dependency modId="forge" #mandatory # Does this dependency have to exist - if not, ordering below must be specified mandatory=true #mandatory # The version range of the dependency versionRange="[31,)" #mandatory # An ordering relationship for the dependency - BEFORE or AFTER required if the relationship is not mandatory ordering="NONE" # Side this dependency is applied on - BOTH, CLIENT or SERVER side="BOTH" # Here's another dependency [[dependencies.examplemod]] modId="minecraft" mandatory=true versionRange="[1.15.2]" ordering="NONE" side="BOTH" Thanks!
    • April 4, 2020
    • 5 replies
  13. FOGC123

    My mod crashes before the client even opens.

    FOGC123 replied to FOGC123's topic in ForgeGradle

    How would i know if that was one of them(I have just run ./gradlew genEclipseRuns in terminal)
    • March 17, 2020
    • 5 replies
  14. FOGC123

    Which workspace/launcher do i use?

    FOGC123 replied to FOGC123's topic in ForgeGradle

    Would it have automatically happened when I imported the grade file?
    • March 16, 2020
    • 5 replies
  15. FOGC123

    My mod crashes before the client even opens.

    FOGC123 replied to FOGC123's topic in ForgeGradle

    In eclipse, right click main folder, run as, java application, Start (MCP.start)
    • March 16, 2020
    • 5 replies
  16. FOGC123

    Which workspace/launcher do i use?

    FOGC123 replied to FOGC123's topic in ForgeGradle

    I don't understand, what is genEclipseRuns, the way I setup my mod is I imported the grade file into workspace.
    • March 16, 2020
    • 5 replies
  17. FOGC123

    My mod crashes before the client even opens.

    FOGC123 posted a topic in ForgeGradle

    As the title says, my mod that i am creating in eclipse crashes before the client opens. My log file: ---- Minecraft Crash Report ---- // There are four lights! Time: 13/03/20 7:38 PM Description: Initializing game java.lang.NullPointerException: Initializing game at net.minecraftforge.fml.loading.progress.EarlyProgressVisualization.join(EarlyProgressVisualization.java:40) ~[forge-1.15.2-31.1.19_mapped_snapshot_20200225-1.15.1-launcher.jar:?] {} at net.minecraft.client.Minecraft.<init>(Minecraft.java:371) [forge-1.15.2-31.1.19_mapped_snapshot_20200225-1.15.1.jar:?] {} at net.minecraft.client.main.Main.main(SourceFile:166) [forge-1.15.2-31.1.19_mapped_snapshot_20200225-1.15.1.jar:?] {} at mcp.client.Start.main(Start.java:17) [forge-1.15.2-31.1.19_mapped_snapshot_20200225-1.15.1.jar:?] {} A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Thread: Render thread Stacktrace: at net.minecraftforge.fml.loading.progress.EarlyProgressVisualization.join(EarlyProgressVisualization.java:40) at net.minecraft.client.Minecraft.<init>(Minecraft.java:371) -- Initialization -- Details: Stacktrace: at net.minecraft.client.main.Main.main(SourceFile:166) at mcp.client.Start.main(Start.java:17) -- System Details -- Details: Minecraft Version: 1.15.2 Minecraft Version ID: 1.15.2 Operating System: Mac OS X (x86_64) version 10.15.3 Java Version: 1.8.0_231, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 221078840 bytes (210 MB) / 374865920 bytes (357 MB) up to 1908932608 bytes (1820 MB) CPUs: 4 JVM Flags: 0 total; Launched Version: mcp Backend library: LWJGL version 3.2.1 build 12 Backend API: NO CONTEXT GL Caps: Using VBOs: Yes Is Modded: Definitely; Client brand changed to 'forge' Type: Client (map_client.txt) CPU: <unknown>
    • March 16, 2020
    • 5 replies
  18. FOGC123

    Which workspace/launcher do i use?

    FOGC123 posted a topic in ForgeGradle

    I started modding and when i run my mod it presents this menu and i was wondering which was the right one to choose?
    • March 16, 2020
    • 5 replies
  • All Activity
  • Home
  • FOGC123
  • Theme

Copyright © 2019 ForgeDevelopment LLC · Ads by Longitude Ads LLC Powered by Invision Community