Jump to content
  • Home
  • Files
  • Docs
Status Updates
  • All Content

  • Advanced Search
  • Existing user? Sign In  

    Sign In



    • Not recommended on shared computers


    • Forgot your password?

  • Sign Up
  • All Activity
  • Home
  • pokmon987

pokmon987

Members
 View Profile  See their activity
  • Content Count

    5
  • Joined

    April 13, 2020
  • Last visited

    December 2, 2020

Community Reputation

0 Neutral

About pokmon987

  • Rank
    Tree Puncher
  1. pokmon987

    Wanting to do something along the lines of glowstonedust having a place glowstonewire on ground method?

    pokmon987 replied to idontspam's topic in Modder Support

    You have created the block, yes? Placing the block depends on how you're doing it, whether you're overriding the vanilla class just to add this functionality or if you're using the PlayerInteractEvent#RightClickBlock. Supposing you're using the latter, you check what you want, such as player is holding this item, and then getWorld() for placing the block, getPos() for the block the player is looking at, and getSide() to increment the direction so you don't just replace the block, and use World#setBlockState to place the block. Make sure to check that the block you're replacing is replaceable.
    • May 28, 2020
    • 12 replies
  2. pokmon987

    Particle not rendering

    pokmon987 replied to pokmon987's topic in Modder Support

    bump
    • May 26, 2020
    • 4 replies
  3. pokmon987

    Place Block as Player

    pokmon987 replied to Ankh's topic in Modder Support

    Wh- Of course it's going to be serverside, that's where block placement occurs
    • May 25, 2020
    • 4 replies
  4. pokmon987

    Particle not rendering

    pokmon987 replied to pokmon987's topic in Modder Support

    I'm not really sure what the "symptoms" are, there aren't any errors, and looking at the particle sprite data, it does seem to find the correct texture file. Putting a print statement in the tick method of the particle shows that it does run, though nothing appears in-game. Perhaps the uv coordinates are incorrect, I'm not sure. Here's the sprite data: TextureAtlasSprite{name='radiantmagic:particle/light_particle', frameCount=1, x=224, y=96, height=16, width=16, u0=0.875, u1=0.9375, v0=0.375, v1=0.4375}
    • May 24, 2020
    • 4 replies
  5. pokmon987

    Particle not rendering

    pokmon987 posted a topic in Modder Support

    Trying to add a new particle, and it does retrieve the texture, though when I try to add the particle it does not render. Particle Registry LightSourceBlock
    • May 24, 2020
    • 4 replies
  • All Activity
  • Home
  • pokmon987
  • Theme

Copyright © 2019 ForgeDevelopment LLC · Ads by Longitude Ads LLC Powered by Invision Community