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Busti

Forge Modder
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Everything posted by Busti

  1. Hello, how can i make a working Configuration Flie? Busti
  2. Hello, how can I make a Block detecting other Blocks nearby ( 3x3 ) Busti
  3. Busti replied to Busti's topic in Modder Support
    Nice Ideas, I think im going to combine them. Thank you! I will post the code when I am done.
  4. Busti posted a topic in Modder Support
    Hello, How can i make a Block sucking XP into it? Busti
  5. Thankyou, I solved the problem: Working (with Config)
  6. Hello Community, In my basemod file I made two Items. One of them ist visible in the Game the other one is not. it is compleetly Ignored but I wrote ist Code like teh Code for the Other Item. Here is my code: Basemod package busti2000.technica; import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.Mod.Init; import cpw.mods.fml.common.Mod.Instance; import cpw.mods.fml.common.Mod.PostInit; import cpw.mods.fml.common.Mod.PreInit; import cpw.mods.fml.common.SidedProxy; import cpw.mods.fml.common.event.FMLInitializationEvent; import cpw.mods.fml.common.event.FMLPostInitializationEvent; import cpw.mods.fml.common.event.FMLPreInitializationEvent; import cpw.mods.fml.common.network.NetworkMod; import cpw.mods.fml.common.registry.GameRegistry; import cpw.mods.fml.common.registry.LanguageRegistry; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraftforge.common.Configuration; @Mod(modid="b2000technica", name="Technica 1.0", version="1.0.0") @NetworkMod(clientSideRequired=true, serverSideRequired=true) public class Basemod { @Instance("Basemod") public static Basemod instance; public static Item IronStick; public static Item RedIronCoil; public static int IronStickID; public static int RedIronCoilID; @SidedProxy(clientSide="busti2000.technica.client.ClientProxy", serverSide="busti2000.technica.CommonProxy") public static CommonProxy proxy; @PreInit public void preInit(FMLPreInitializationEvent event) { Configuration config = new Configuration(event.getSuggestedConfigurationFile()); config.load(); int IronStickID = config.getItem("Item Ids","Iron Stick ID", 10000).getInt(); int RedIronCoilID = config.getItem("Item Ids","Red Iron Coil ID", 10001).getInt(); config.save(); } @Init public void load(FMLInitializationEvent event) { proxy.registerRenderers(); IronStick = (new IronStick(IronStickID)); RedIronCoil = (new RedIronCoil(RedIronCoilID)); Items(); } public void Items(){ LanguageRegistry.addName(IronStick, "Iron Stick"); GameRegistry.addRecipe(new ItemStack(IronStick, 4), "x", "x", 'x', Item.ingotIron); LanguageRegistry.addName(RedIronCoil, "Red Iron Coil"); GameRegistry.addRecipe(new ItemStack(RedIronCoil), " x ", "yzy", " x ", 'x', Item.ingotIron, 'y', Item.redstone, 'z', IronStick); } @PostInit public void postInit(FMLPostInitializationEvent event) { } } IronStick class (not working Item) package busti2000.technica; import net.minecraft.item.Item; import net.minecraft.creativetab.CreativeTabs; public class IronStick extends Item { public IronStick(int id) { super(id); setMaxStackSize(64); setCreativeTab(CreativeTabs.tabMisc); setIconIndex(0); setItemName("IronStick"); } public String getTextureFile() { return CommonProxy.ITEMS_PNG; } } redIronCoil (working) package busti2000.technica; import net.minecraft.item.Item; import net.minecraft.creativetab.CreativeTabs; public class RedIronCoil extends Item { public RedIronCoil(int id) { super(id); setMaxStackSize(64); setCreativeTab(CreativeTabs.tabRedstone); setIconIndex(1); setItemName("RedIronCoil"); } public String getTextureFile() { return CommonProxy.ITEMS_PNG; } } Also Red Iron coil is behaving like Iron Stick in the Crafting Recipe for Red Iron Coil. Thankyou for your help... Sorry for my bad English Busti Sorry if the code is a bit messy I am still learning.

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