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Jonathing

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Everything posted by Jonathing

  1. If you're using gradle, it's as simple as declaring a directory to be a repository. repositories { flatDir { dirs 'libs' } } dependencies { implementation name: 'my-jar-file-1.0.0' } I've seen some newer threads online do it like this though: dependencies { implementation files('libs/my-jar-file-1.0.0.jar') } There are a lot of Gradle threads online that walk through how to do this. I recommend finding some more for yourself if these don't work.
  2. OptiFine is known to not play well with content-heavy mods because it tends to modify vanilla code in such a way that causes weird incompatibilities. It comes with the territory, but if you need an optimization mod, there are plenty of alternatives you can search for.
  3. Please always make backups of your worlds regardless if you plan to open them with mods or not. It's also probably good practice to separate vanilla and modded instances of the game. Regardless, my friend posted this in another server I am in that might help you out: 1) First thing's first, you'll need to install a program called NBTExplorer https://github.com/jaquadro/NBTExplorer/releases Direct download link to the latest version: https://github.com/jaquadro/NBTExplorer/releases/download/v2.8.0-win/NBTExplorer-2.8.0.zip If you downloaded the .zip file, all you need to do is extract the contents into their own folder. In Windows, you should just be able to right click the .zip folder and click the option that says "Extract All...". Follow the prompts and you should be in business. 2) Make a copy of the world you want to modify. Save it somewhere to your desktop or any other location where it's out of the way. 3) Open NBTExplorer. You should see the saves in Minecraft's default directory. If you use custom directories (manually or through a third party launcher) you'll need to go to File -> Open Folder and navigate to where your saves are stored. Get to the world save you want to modify, and open it up. 4) In the world save, there's a file called level.dat. Using NBTExplorer, open that file. (You can also set NBTExplorer as the default program to open .dat files through Windows, allowing you to simply go to the file normally and open it) 5) In the level.dat go to Data -> WorldGenSettings -> dimensions. You should see something similar to the image I posted with this. 6) Once you're there, click one of the modded dimensions you want to remove, and hit the Delete Tag button (with the red X). Do this for each dimension. Once all the dimensions you wanted to remove are gone, hit the save button. 7) If all went well, you should now be able to join your world! If not, that's why we made a backup in step 2.
  4. I'd say in general that dropping 1.18 is the better option. Not because 1.18 is an old version that needs to die, but rather because I think the LTS should serve as a gap between technical changes between versions. It probably seems more likely for someone stuck on 1.19.2 to have trouble moving onto 1.19.3 if the LTS version didn't stick with it and provide updates that can help the modder in question bridge their mod to the newer version. But yeah, incredibly scuffed versioning schema from Mojang nonetheless.
  5. Update Forge to at least 36.2.26, or downgrade your Java version to 1.8.0_312.
  6. If you haven't already, go to Settings > Minecraft > Launcher and select Native Launcher. Although you won't be able to use whatever the latest version of Java 8 you have installed on your system, Twitch's JAR Launcher uses the older version of Minecraft Launcher, which may be what is causing problems with your modpack in the first place.
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