Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Curle

Moderators
  • Content Count

    157
  • Joined

  • Last visited

  • Days Won

    2

Curle last won the day on August 14 2020

Curle had the most liked content!

Community Reputation

23 Excellent

About Curle

  • Rank
    Creeper Killer

Converted

  • URL
    https://gemwire.uk
  • Location
    Wales

Recent Profile Visitors

1265 profile views
  1. See the banner labelled "Java 16 and you: how to avoid crashes" for information on how to avoid crashes when using Java 16.
  2. We determined this was due to the files not existing. When a file does not exist, the values contained within also do not exist, and are therefore reported to us as null.
  3. Forge Version: 37.0.0 Minecraft Version: 1.17.1 Downloads: Changelog: Direct Installer: AdFocus Direct MDK: AdFocus Direct It's time! The first release of 1.17 is ready! Before you dive in, we have to address some things. We were planning to release this sooner, but real-life matters and the update to Java 16 meant we were waiting for other projects to conclude before we can release. It is not the fault of any one person or project, this delay was caused by a number of factors. However, enough waiting has occured, and we want to put this
  4. Immersive Portals is erroring. It's an extremely invasive mod that changes most of the game's rendering engine. So is Optifine. They're conflicting. Your best bet is to remove one of those two mods, or downgrade Optifine to G7.
  5. Ah, yes CurseForge removes the debug log creation. In that case, the latest log file is good enough.
  6. Okay, let's take this slowly. Exit Code 0 is game terms for "something went wrong". Without knowing exactly what caused the problem, there's no way anybody here can diagnose the issue. Luckily, the game makes a log of what's going on and the problems it encounters when loading. So, when you're looking at the mods folder, you need to go up one folder (into .minecraft) and then into the "logs" folder. There should be a whole bunch of files here with weird names, but I need the one called simply "debug", or on some computers, "debug.log". There are a bunch of files that e
  7. ... You think Forge is bad because it can't load a proprietary zip as a mod? That zip is an FTB modpack metadata. It contains no information about actual mods. There's literally nothing Forge can do with that file. It's impossible for everything except the FTB launcher (and maybe MultiMC) to do anything with it... You can like, open the zip. It contains a list of the mods you need to download. In text format.
  8. No need. Tekkit is for 1.6. Update to a modern version of the game to receive support.
  9. The Spawn Packet must be made with the static function in NetworkHooks, do not use the vanilla packet. That should solve the problem.
  10. The same file also defines: #ipsLayout_footer p{font-size:14px;text-decoration:none;color:#353c41;} which leads to this niceness: I didn't even realise there was text there until i wanted to change the theme to light...
  11. Update. The culprit CSS is coming from Invision's IPS2 _framework.css. It defines: .ipsWidget_inner{color:#575757;} An override in https://github.com/MinecraftForge/Web/blob/master/sass/_forums.scss should do the trick. Time to investigate!
  12. The game created a log file that says what went wrong. It's in %APPDATA%/.minecraft/logs if you're on Windows. Attach the file named debug.log (if there are multiple, attach the one created most recently), so we can see what the actual problem is.
  13. I've reported the issue to them. https://github.com/qouteall/ImmersivePortalsModForForge/issues/177#issuecomment-718095610
  14. It sounds like you have spawn area protection enabled. Have you OPed yourself?
  15. Uhhh... that's a weird package name. It's Immersive Portals, not "Hiding In The Bushes"
×
×
  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.