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robin4002

Forge Modder
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Everything posted by robin4002

  1. Make a new text file. Write java -cp minecraftforge-installer-1.6.2-9.10.0.84.jar cpw.mods.fml.installer.SimpleInstaller on the text file Save it as run-forge-installer.bat and select all type of file (*.*) Put this file in the same folder as the installer to forge and run it.
  2. mmmPowersuits{0.7.1-574} [MachineMuse's Modular Powersuits] (ModularPowersuits-0.7.1-574.jar) Unloaded https://github.com/MachineMuse/MachineMusePowersuits/blob/master/build.xml#L12 Powersuits isn't for 1.6.2
  3. Don't run minecraft_server.jar run forge : java -Xmx1024M -Xms1024M -jar minecraftforge-universal-1.6.2-9.10.0.804.jar However, don't remove minecraft_server1.6.2.jar, forge need it
  4. We need your server log Also, what you put in your start script (the .bat or .sh file) ?
  5. Make a new folder into forge/mcp/src/minecraft/ Warning, modid must be in lowercase. When you compile your mod, don't forget to add the assets folder in the root of your archive
  6. public boolean onItemUse(ItemStack stack, EntityPlayer player, World world, int x, int y, int z, int side, float hitX, float hitY, float hitZ) { if(!world.isRemote) { if(world.getBlockId(x, y, z) == Block.bedrock.blockID) { world.setBlockToAir(x, y, z); EntityItem entityitem = new EntityItem(world, x, y, z, new ItemStack(Block.bedrock, 1, 0)); world.spawnEntityInWorld(entityitem); //damage the tool stack.damageItem(1, player); return true; } else { return false; } } else { return false; } }
  7. You can use .substring(5) : public void registerIcons(IconRegister reg){ this.blockIcon = reg.registerIcon(Tutorial.modID + ":" + this.getUnlocalizedName().substring(5)); } substring(5) will ignore the first 5 characters, so you'll have no problem with this "tile."
  8. I did not notice right away, you havn't registry your block. Add this in preInit, after //Add Block //Registry Block GameRegistry.registerBlock(BlockDutarBlock, "BlockDutarBlock")
  9. java.lang.ArrayIndexOutOfBoundsException: 5004 Maximum block id is 4096 Edit : Also, it's not Item ItemDutarFragment = (new ItemDutarFragment(ItemDutarFragmentID)); Item ItemDutarEssence = (new ItemDutarEssence(ItemDutarEssenceID)); Item ItemDutarIngot = (new ItemDutarIngot(ItemDutarIngotID)); //Add Block CHECKLIST TODO Block BlockDutarBlock = new BlockDutarBlock(BlockDutarBlockID, Material.rock).setHardness(0.1F).setStepSound(Block.soundMetalFootstep).setUnlocalizedName("BlockDutarBlock").setCreativeTab(CreativeTabs.tabBlock); but : ItemDutarFragment = (new ItemDutarFragment(ItemDutarFragmentID)); ItemDutarEssence = (new ItemDutarEssence(ItemDutarEssenceID)); ItemDutarIngot = (new ItemDutarIngot(ItemDutarIngotID)); //Add Block CHECKLIST TODO BlockDutarBlock = new BlockDutarBlock(BlockDutarBlockID, Material.rock).setHardness(0.1F).setStepSound(Block.soundMetalFootstep).setUnlocalizedName("BlockDutarBlock").setCreativeTab(CreativeTabs.tabBlock); Your block and Items is already declared by this code : //Define Item CHECKLIST TODO public static Item ItemDutarFragment; public static Item ItemDutarEssence; public static Item ItemDutarIngot; //Define Block CHECKLIST TODO public static Block BlockDutarBlock;
  10. inventorytweaks{1.54b} [inventory Tweaks] (InventoryTweaks-1.54b.jar) Unloaded->Constructed->Pre-initialized->Errored Remove inventorytweak, it's not for 1.6.1
  11. already postponed : http://www.minecraftforge.net/forum/index.php/topic,9789.0.html Rename your folder pogramaçao pogramacao
  12. https://github.com/MinecraftForge/MinecraftForge/commit/e57886e05a760989b28676cf1beee7705120a358 "Textures should be located in /assets/{domain}/textures/{block|item}/{name}.png Same strcutre as before except 'assets' instead of 'mods'." In mcp : Forge/mcp/src/minecraft/assets/{domain}/textures/{block|item}/{name}.png
  13. The first time the bug had appeared in 1.4.5 : https://github.com/MinecraftForge/MinecraftForge/issues/272 However, I can't find which build has fix the bug, I'm still doing tests EDIT : #395 to #443 = encoding bug #444 work fine the bug has been fixed by the build 444, I think it is this commit : https://github.com/MinecraftForge/MinecraftForge/commit/ff30c11bb5382ca5d95039c4bb914ff0ad2f0b01
  14. Traceback (most recent call last): File "install.py", line 76, in <module> decompile=options.decompile, gen_conf=False) File "install.py", line 17, in fml_main disable_assets=disable_assets) File "C:\Users\RÚbecca\Desktop\modding\forge-1.6.1-757\fml\fml.py", line 1013, in decompile_minecraft pre_decompile(mcp_dir, fml_dir, disable_assets=disable_assets) File "C:\Users\RÚbecca\Desktop\modding\forge-1.6.1-757\fml\fml.py", line 1061, in pre_decompile download_minecraft(mcp_dir, fml_dir) File "C:\Users\RÚbecca\Desktop\modding\forge-1.6.1-757\fml\fml.py", line 1125, in download_minecraft failed = download_libraries(mcp_dir, version_json['libraries'], mc_info['nat ives_dir']) or failed File "C:\Users\RÚbecca\Desktop\modding\forge-1.6.1-757\fml\fml.py", line 1180, in download_libraries file_path = os.path.join(lib_dir, os.sep.join(path), file_name) File "ntpath.pyc", line 108, in join UnicodeDecodeError: 'ascii' codec can't decode byte 0xe9 in position 10: ordinal not in range(128) I have try to move forge folder in C:/, it's work. It's again an encoding bug (I'm going to kill my sister who had the idea to put his name in the session name)
  15. NEI works better than TMI with forge, remove TMI and install NEI : http://www.minecraftforum.net/topic/909223-147152-smp-chickenbones-mods/
  16. Are you sure ? Download http://files.minecraftforge.net/fmllibs/scala-library.jar and put in .minecraft/lib
  17. And same error here : http://www.minecraftforge.net/forum/index.php/topic,9754.0.html and for me. lex wrote on twitter : "This will ONLY be useful to adventurous modders. There is a lot still to do. No installer/client profile." ( )
  18. DynamicLights{1.2.2} [Dynamic Lights] (DynamicLights_1.5.2.jar) Unloaded DynamicLights_onFire{1.0.2} [Dynamic Lights on burning] (DynamicLights_1.5.2.jar) Unloaded DynamicLights_creepers{1.0.2} [Dynamic Lights on Creepers] (DynamicLights_1.5.2.jar) Unloaded DynamicLights_dropItems{1.0.4} [Dynamic Lights on ItemEntities] (DynamicLights_1.5.2.jar) Unloaded DynamicLights_mobEquipment{1.0.0} [Dynamic Lights on Mob Equipment] (DynamicLights_1.5.2.jar) Unloaded DynamicLights_flameArrows{1.0.0} [Dynamic Lights on Flame enchanted Arrows] (DynamicLights_1.5.2.jar) Unloaded DynamicLights_otherPlayers{1.0.4} [Dynamic Lights Other Player Light] (DynamicLights_1.5.2.jar) Unloaded DynamicLights_thePlayer{1.0.7} [Dynamic Lights Player Light] (DynamicLights_1.5.2.jar) Unloaded Remove DynamicLights, it's a client side mod
  19. @SideOnly(Side.CLIENT) public void addInformation(ItemStack stack, EntityPlayer player, List list, boolean par4) { list.add("your description"); }
  20. It's : coalblock = (new BlockCoalBlock(649)).setHardness(3.0F).setResistance(10.0F).setLightValue(0).setUnlocalizedName("coalblock"); not Block coalblock = (new BlockCoalBlock(649)).setHardness(3.0F).setResistance(10.0F).setLightValue(0).setUnlocalizedName("coalblock"); .... Your block is already declared with this code : public static Block coalblock;
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