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PFEModder

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About PFEModder

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  1. Looks like I found a good example: https://gitlab.cameronwhyte.me/heroes-united/heroes-united/-/blob/master/src/main/java/xyz/heroesunited/heroesunited/HeroesUnited.java
  2. Please, update mods.toml: # This is an example mods.toml file. It contains the data relating to the loading mods. # There are several mandatory fields (#mandatory), and many more that are optional (#optional). # The overall format is standard TOML format, v0.5.0. # Note that there are a couple of TOML lists in this file. # Find more information on toml format here: https://github.com/toml-lang/toml # The name of the mod loader type to load - for regular FML @Mod mods it should be javafml modLoader="javafml" #mandatory # A version range to match for said mod loader - for regular FML @Mod i
  3. package com.twmicro.practical.world.gen.structures; import com.mojang.serialization.Codec; import com.twmicro.practical.PracticalMod; import com.twmicro.practical.Reference; import com.twmicro.practical.world.gen.structures.pieces.ModernRubyFactoryPiece; import net.minecraft.util.Rotation; import net.minecraft.util.SharedSeedRandom; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.ChunkPos; import net.minecraft.util.math.MutableBoundingBox; import net.minecraft.world.IWorldReader; import net.minecraft.world.biome.Biome; import net.minecraft.world.biome.provider.BiomePro
  4. I think you don't need to replace vanilla files. View this topic.
  5. How to add custom structure (I have nbt file in data/mymod/structures)? Can you give answer for 1.16.1, please?
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