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knarf2011

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Everything posted by knarf2011

  1. Read carefully how to setup your workspace : http://www.minecraftforge.net/forum/index.php/topic,14048.0.html Thanks, I was following the instructions on the wiki.
  2. I can't seem to get the workspace to work. I opened the command prompt in the forge folder, typed the first command as shown on the instructions page, waited for it to finish, then typed "gradlew.bat eclipse" and waited for it to finish. I used the folder containing the forge folder as a workspace. I copied the name of the extracted forge folder and pasted it as a project name. Eclipse notified me that it would automatically configure the project from existing source. I assume it detected the .project file, because I saw all of the referenced libraries, but there are no run configurations, and I can't figure out which class to run and with what program and VM arguments. What am I doing wrong? Or is something broken?
  3. Why am I not seeing Minecraft source?
  4. Running command prompt or making a batch file to set up the workspace is pretty simple, but could you please just include an "eclipse setup.bat" and "non-eclipse setup.bat" so that people don't have to look around to figure out what to do?
  5. You know, it's really quite surprising that this thread is only 3 pages long. I would think there would be more people spamming their frustration and questions.
  6. Well, they loaded fine from the the bin folder with the code I used. Does putting them in mcp\src\minecraft\assets\yourmod(with NO CAPITALS)\items|blocks\.png files make eclipse not delete them all the time?
  7. I figured out that you can actually keep most texture - related code the same by using the following class instead of Item.java: Just put textures in eclipse\Minecraft\bin\assets\minecraft\textures\items or eclipse\Minecraft\bin\assets\minecraft\textures\blocks.
  8. I put my source code into Minecraft 1.6.2, fixed the error messages, and ran Minecraft - and my textures were missing. I made sure they were in the right place (eclipse/Minecraft/bin/textures), and ran it again - still missing. This must have something to do with the new resource packs, but how do I make the textures load properly?
  9. I'm having the same issue. Is it a bug with Forge?
  10. I bet I sound like a noob who's too lazy to update my mod. Here's what's happening: I was updating my mods for 1.5.2, and one of them - the Ear Slimes Mod(http://www.planetminecraft.com/mod/ear-slimes-mod/) - showed no errors when Eclipse had built the workspace. So I tested it, and it worked just fine. So I tried running it with the official Minecraft launcher (compiled, obviously), and Minecraft crashed without generating a crash report. I made sure it wasn't another mod's fault, and that MCP had correctly updated. Minecraft did spit out a file called "ForgeModLoader-client-2.txt". That file: The part that actually seems important/useful: If anyone knows what the issue is and/or how to fix it, please reply! This is one of my more popular mods, and I hate telling people it might not be update-able!
  11. I am trying to make a mod that adds mobs with a custom sound. I found a lot that is helpful, but I can't seem to find a static instance of SoundManager, which would seem very important. Also, what folder do I put the sound files in for testing? For uploading?
  12. I am trying to make a mod that adds mobs with a custom sound. I found a lot that is helpful, but I can't seem to find a static instance of SoundManager, which would seem very important. Also, what folder do I put the sound files in for testing? For uploading?
  13. Thanks. I looked at buildcraft too. Someone really needs to make a tutorial on this, all the help people ever get is "look at buildcraft". (which is helpful, but not as simple as watching a tutorial.)
  14. Thanks! It works Now! Now to fix the other, simpler bugs with flowing acid...
  15. I tried to implement the code in buildcraft, but it didn't work.
  16. Where in buildcraft's source is the bucket handling code?
  17. I am attempting to add flowing acid to the burning war mod( http:/www.planetminecraft.com/mod/burning-war-mod-forge-15-a/ ). This is a custom liquid which erodes blocks it touches. The erosion part is tested and working, as is the texture, but when I try to pick up the liquid I get a bucket of water instead. How can I make the bucket pick up my liquid? (I already made my custom bucket, and it properly dumps out the liquid.)
  18. I had a mod(http://www.planetminecraft.com/mod/burning-war-mod-forge/) that I made, and was crashing the server, but not the client. The crash report seemed to point to the cause being related to ModLoader.class, possibly missuse of it. crash report: I tried re-wording the code in my main mod class file, but nothing seemed to work. So I tried the same thing with a popular mod that uses ModLoader.class (http://www.planetminecraft.com/mod/146gem-mod-new-armor-new-tools-new-food-new-blocks/), and got a similar crash report, this time when apparently using ModLoader.class to add acheivments. crash report: I used the most recent version of forge to write my mod, to test my mod before compiling, to run the server, and to run the client. The other mod did cause the client to crash, but did not output any file to tell me why.
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