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Everything posted by Megaton_216_

  1. in place of your_block, I put LARGE_CRYSTAL. I'm getting an error "Cannot resolve method 'setRenderLayer(net.minecraftforge.fml.RegistryObject<net.minecraft.block.Block>, net.minecraft.client.renderer.RenderType)'". What is the problem here?
  2. I've been trying to make a block transparent and I've added a few methods like getOpacity, isTransparent, and isVariableOpacity, but I don't understand what's wrong.
  3. Wait how does renderSky() help with creating my own IRenderHandler? I'm sorry I just don't get that.
  4. I made a dimension and I need help on adding a texture and skybox. Additionally, I would like help on adding celestial bodies like the the moon and sun
  5. Well I use a different IDE but yeah I'm also trying to see if I can work on multiple mods in an IDE.
  6. I want to use two mods together in Minecraft and im not sure how to do it. Also, if I wanted to use a mod of my own with another mod, do I need to export it? Idk if this is rlly easy or whatever but I'm asking anyways. Thx
  7. Btw do I need to do anything to this post now that it's been solved? This is my first time on forge forums so I don't really know
  8. I figured it out and I'm going to add ReplaceBlockConfig so it works for emeralds as well. Thank you very much guys!
  9. Ok I understand that much but why do you have to go through every biome? If I can get rid of everything without going through all the biomes in a loop why must I do so now? Sorry for the delay I was on a trip.
  10. Ok so I have an idea of what you're doing here but could you just explain what the code does so it's clearer for me? Thank you.
  11. I'm trying to get rid of the vanilla ores and make other versions for different stone types. However, I only have the code to get rid of all the ores and not just individual ores. I need to do this individually since dirt, granite, diorite, and andesite are included as well as underground ores. Pls help.
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