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beaucoralk

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Everything posted by beaucoralk

  1. Hello everyone, Today I come here to show you how I use Minecraft Forge. I am a French developer, who has always loved Minecraft, and like all developers MOD, I told myself that some things missing from the game. That's why I decided to put me to develop MODS, specifically ONE MOD, which will bring together all the additions that I offer to Minecraft players to improve their game experience. But what really brings me here is that I would like to share this passion with streaming. Indeed I present you today my Twitch channel for those who would like to see what I do, how I do, especially for those who would like to ask me questions. Zifiv's Twitch : http://www.twitch.tv/Zifiv In addition to developing for Minecraft, I make my own video games, I would be delighted to share those too. Despite my English a bit poor, I will try to answer you as best I can, and if I can help you, it will be with great pleasure, and live! So I hope to see you, to spend some time. Feel free to subscribe to my Twitch to be up to date on stream moments. And if you want to support me you can donate. Very friendly, Zifiv! Zifiv's Website: http://www.zifiv.fr/ Zifiv's Twitter : https://www.twitter.com/Zifiv PS: Sorry for my english if it is bad
  2. Firstly, I want to apologize if my english is bad, I'm a french developer who are not good with all others languages. [spoiler=1. What is Live at Blocks ?] Live at Blocks is my big project into Minecraft. Firstly it was just a Youtube channel, Live at Blocks on Youtube where I create videos about big constructions in time elapses. In a short time I recovered a lot of subscribers and my channel was at the highest level. But after the festivities, I've not had no more time to live my channel and little by little I lost many fans. So, I create a Minecraft Server with beautiful maps and specials plugins with Bukkit. But many times my Minecraft Server was DDOS, and for that, I stop it. [spoiler=2. And what is Live at Blocks Network ?] Live at Blocks Network is the remake of my Live at Blocks. My objectif, create a big community around of Minecraft Server, WebSite community, Youtube channel (videos) and Mods. But the two firsts objectives is, the server and the website community. In fact, I already create a mod with Bukkit server, who are not public, to redefine the gameplay in Minecraft. I create a mod to create a server like Overcast Network. Why I create a type of server who are already created... because I'm french, and the french community of Minecraft is big, and this server is in English. I want to create my French community like Overcast Network. [spoiler=3. Why create a mod ?] This mod with Forge, is created for all people, and it will be translated into english language. I already create a big mod, I prefere named it by "UPDATE", who contains MANY, MANY features on Minecraft. Look this old PlanetMinecraft page : http://www.planetminecraft.com/mod/the-live-at-blocks-update-/. But this "UPDATE" are not realy a mod, because it modify directly the .jar file of Minecraft. That's why I recreate this mod with Forge ! [spoiler=4. All Features] In this section you can see all Features who are CREATED (not PLANIFIED or others), soon a website will be create (http://www.liveatblocks.eu/wiki/) it will be contains all features (Implemented, Upcoming, Removed, Unimplemented) and with more details. [spoiler=BLOCKS] Soon, for the moment you can see "6. How can you contribute ?" section to see the avancement and all feature who will be done in the first version. [spoiler=ITEMS] Soon, for the moment you can see "6. How can you contribute ?" section to see the avancement and all feature who will be done in the first version. [spoiler=MOBS] No one for the moment. [spoiler=OTHERS] No one for the moment. [spoiler=5. All Releases] Lasted Build No one for the moment. Recommended Build Live at Blocks Network V1.0.0-F1.7.2 SOON (see the advancement : https://github.com/beaucoralk/labnetwork-public/issues?milestone=1'>https://github.com/beaucoralk/labnetwork-public/issues?milestone=1) [spoiler=Older] No one for the moment. [spoiler=6. How can YOU contribute ?] You can contribute to my mod for adding your idea with the GitHub public page of it. Into this page you can also see the advancement of all version of Live at Blocks NETWORK. To contribute and create a new Issue for add your idea or a bug, create a GitHub account, login you, and go to : https://github.com/beaucoralk/labnetwork-public/issues
  3. Ok thanks you... I check before do something if the item is an "instanceof" ItemBlock, and after I use "placeBlockAt" who place block with "ItemStack" in parameters.
  4. Hello guys, For my "Automatic Builder" block, I need to place automaticaly a block in the world with a ItemStack. How I can with itemstack place block if it is ? Minecraftly !
  5. So I found a solution to do that. When someone right click to my block entity, I get the Entity for this Block if my variable who containing the name of owner is empty, I set the owner to this player ! But... I prefere your solution, because with my, if I don't right click now into the block, someone else can be the owner... and it's not good... Thank u too again for your help !
  6. Hello guys, I'm currently creating a tile entity and I need to assign it the Name of Player who created him by placing the block of this tile entity, but the function who generate the tile entity in Block class, have just two parameter, World and Blockdata... So how I can assign to my TileEntity (in constructor) the owner of it ? Thanks in advance for your help !
  7. When I use "@SideOnly(Side.SERVER)" in onItemRightClick, I can't use correctly my item...
  8. Because you are opening the GUI twice, once on the client, once on the server (onItemRightClick get's called both sides). You should only open on the server, it will then tell the client to open. Ok thanks realy big thanks for your help !! I was wondering if you could help me to progress my plugin by testing when the versions are finished? U can see all features and the advancement to my github and on the plugin repo for my mod : https://github.com/beaucoralk/labnetwork-public/issues
  9. Ok I changed my Packet, and my function to save the nbttagcompound item can u look at my change and said me if it's great like that ? Gist changing, look at revision if u want see more easily : https://gist.github.com/beaucoralk/11235143 I've a question, why the function "onGuiClosed()" is called when I open my custom Gui ?
  10. Ok, so how I can do that ? Transform my PacketChangeItemStack to, PacketItemStackGui, and I just add the player, the gui.class, the itemstack and the slot number of the gui ? or not ? Ok it's not that, how can I make that u say ?
  11. Hello Spideynn, U know that it's realy better to use http://gist.github.com/ to show your code, u can update it when u change something , like the two glPushMatrix() ! Maybe we can have the Techne file to see... it's your Class model are realy strange, u have just 3 shapes (ModelRenderer) and u modify it many time... i think that it will need more shape in your Techne !
  12. When http://jd.minecraftforge.net/ it done, just get it into your computer and link to your local Forge Javadocs ! I think it's better !
  13. U will love me !! I found ! U need to use the ResourceManager of minecraft, to get a InputStream of your file who is into your assets folder. See this code (He get the file "txt/test.cfg" into my mod assets folder) and print it into out console : https://gist.github.com/beaucoralk/11269058 Now... u can use this InputStream to parse all file !
  14. Hello jabelar, Maybe u can use the class Configuration into the package net.minecraftforge.common.config to create a configuration ressource file for your mod. It's a realy great idea for do what u want.
  15. Done !!! I help me by this page : http://www.minecraftforge.net/wiki/Netty_Packet_Handling and this topic : http://www.minecraftforge.net/forum/index.php?topic=17242.0 I change my gist if someone want help about subject : https://gist.github.com/beaucoralk/11235143 In fact, we need to create a packet for send a modification of an item... it's strange, why minecraft don't already have a packet when changing a itemstack ? or I don't see it... I create a PacketPipeline class, a PacketChangeItemStack class who read a decode a buffer ItemStack and encode a ItemStack to buffer. And I use my PacketPipeline to send a new PacketChangeItemStack, and it's work fine !
  16. Hello MegaShrimp, U need to use the ItemDamage to change the fish type COD = ItemDamage to 0 SALMON = ItemDamage to 1 CLOWNFISH = ItemDamage to 2 PUFFERFISH = ItemDamage to 3 Try to understand alone, and after see the code here : https://gist.github.com/beaucoralk/11264344
  17. Realy big thanks for your help diesieben07. How and where ? Where in my GuiScreen I'm changing the ItemStack ? I changing the content of ItemStack into my Container who are used by the "public Object getServerGuiElement". U can use my gist (modifiy) to show me !
  18. Thanks for you help but my problem it's not than I can't open a gui on a Right Click of ItemStack your link don't help me more. Look my code into the gist to understand my problem ! My problem it's that, after Right Click on my Item (ItemPlan) I want to change the properties of this Item who are RightClicked with my Gui, like a ItemBook, and I don't arrive to change it... I think the problem it's the GuiHandler I don't do the good thing... Someone else can help me ?
  19. Hello all, I need your help for create a custom "GuiContainer" applied on an "ItemStack" with a Right Click. For my exemple, it's a "ItemStack" (item Plan) who will contain many others "ItemStack" to make a plan. I want use the "NBTTagCompound" of this item plan to save all the "ItemStack" who are containing into my item plan. Here, my code : https://gist.github.com/beaucoralk/11235143 I realy need your help, because when I change the NBTTagCompound of my item in my Container, It don't change in real... Please help me ! Sorry for my bad english. Minecraftly, Kevin BEAUCORAL.
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