Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Spideynn

Members
  • Posts

    10
  • Joined

  • Last visited

Converted

  • Gender
    Undisclosed
  • Personal Text
    I am new!

Spideynn's Achievements

Tree Puncher

Tree Puncher (2/8)

0

Reputation

  1. I'll try that, thanks! Also, does anyone know where the naturalRegeneration class is? I got as far as world settings and GameRule.class. EDIT: Found it: It's referenced in EntityPlayer and FoodStats
  2. Is it possible to manipulate the health regeneration or disable regeneration all together? I've been going through through the Minecraft Forge API and the Minecraft source, (specifically the naturalRegeneration gamerule) but haven't found anything.
  3. I think 2 things may be happening here 1. Texture offsets or 2. My Techne model resized itself to 128x32. Most likely #2, but im going to make a fully filled texture image to see if it is working. EDIT: Its the 128x32 causing the issue, as well as duplicate Shape1 variables.
  4. This works for 1.6.4 & 1.7.2 1. Go to http://files.minecraftforge.net/ 2. Download the 1.6.4 Recommended installer if your using 1.6.4. If your using 1.7.2, download the 1.7.2 recommended installer. 3. Once downloaded, open it by double clicking it (or right-click it and Open With -> Java). 4. Click install server and select your server folder 5. In the folder rename the Forge-__.__.___.jar to forge.jar 6. Make a new Text file and rename it start.bat (remove .txt) 7. In that file type: java -Xmx1024M -Xms1024M -jar forge.jar nogui (Adjust the 1024M part for how much memory you want to allocate to the server, 2GB of memory would be -Xmx2G -Xms2G) 8. Run the start.bat file 9. To connect in game use the ip of your computer (localhost if it is on the same computer you play Minecraft on.). You need to port forward for others to connect to the server. For others to connect, they need to have the same version of Forge. They are required to have the same mods that are on the server, BUT they can have other mods that the server doesn't have, they just won't be able to use what is in the other mod they have.
  5. I made a model for a trashcan for a mod. (I was playing around with the Forge API and to get used to it) This is what happens: (No errors) This is what the model looks like in Techne: Model class: http://pastebin.com/HqRvFm5M Block class: http://pastebin.com/wWpnG80P Renderer class: http://pastebin.com/WgY7Ud3S Main class: http://pastebin.com/JPdN5hk6 Any ideas? (Will post any other info needed)
  6. That fixed the stack overflow error, but it is still not rendering properly. EDIT: This is what the model looks like in Techne:
  7. I was following a tutorial to make a custom block since I was playing around with another mod's sourcecode to learn the forge api (the custom block was coded by me + I made the model in Techne) What happens: Error: 2014-04-24 12:08:29 [sEVERE]########## GL ERROR ########## 2014-04-24 12:08:29 [sEVERE] [Minecraft-Client] @ Post render 2014-04-24 12:08:29 [sEVERE] [Minecraft-Client] 1283: Stack overflow Model class: http://pastebin.com/HqRvFm5M Block class: http://pastebin.com/wWpnG80P Renderer class: http://pastebin.com/WgY7Ud3S Main class: http://pastebin.com/JPdN5hk6 Any ideas? (Will post any other info needed)
  8. That fixed it! Now I just need to fix the armor not having a texture
  9. When I try to connect to a server with my mod, the client crashes. Log: https://gist.github.com/anonymous/f800fc22e52426eaad1c Source: Any ideas why? (I'm new to Forge modding, I combined lots of tutorials to get this)
×
×
  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.