Jump to content

zOnlyKroks

Members
  • Posts

    65
  • Joined

  • Last visited

Everything posted by zOnlyKroks

  1. Worked thx
  2. Oh ok thanks. Lemme try that tomorrow ☺️
  3. Well tired a few things, but it isnt working. You can acces my code under https://github.com/zOnlyKroks/1.15.2_Items_on_a_Stick/blob/master/src/main/java/com/zOnlyKroks/ItemsOnStick/items/enchantmenttableonastick/EnchantmenttableOnAStickItem.java
  4. Ok thank you
  5. Hello again, i would like to know from you guys if it is easy and possible to make a portable enchantment table? Thanks for every reply, zOnlyKroks
  6. Fixed it
  7. Hello, I just made a block with textures for all sides and so on. Now I want that block to be a fuel (Compressed Sticks). How do I manage to achieve that.
  8. I did parent:handheld_rod or so
  9. Worked perfect. Thank you
  10. I fucked something up xd
  11. Does this look like it worked? https://pastebin.com/Ti8BvU0a https://imgur.com/a/vaWWV51
  12. Hello me again, i wanna ask on how to rotate an item in my hand, because right now, it is just completly the wrong way in my hand. Not even close to touching it. Do i have to do it in jsons and if so how? Thanks, zOnlyKroks
  13. Stupid me
  14. Oh **** me. THANKS
  15. Because i may just be stupid. I need that for my mod Utility Pads on curseforge.
  16. Hello, me again :). Can you guys tell me where my error is?. The code is in the pastebin below. Thanks guys. https://pastebin.com/bKD0tspq
  17. Worked perfect. Thanks
  18. OK thanks you guys.😁😝
  19. You still Here?
  20. So only the two classes of crafting BAG?
  21. bump?
  22. But I will come back once I have learned enought java nonsense.
  23. This is me when i am to lazy and to bad to make a gui and container...
  24. Hello, i would like to know if it is possible to make a Craftingtable on a Stick without a custom container or gui. Just by calling an function? Thanks for help, zOnlyKroks
  25. Not for my modpack. Only me and a few others use it.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.