Jump to content

Tibzel___

Members
  • Posts

    1
  • Joined

  • Last visited

Tibzel___'s Achievements

Tree Puncher

Tree Puncher (2/8)

0

Reputation

  1. public boolean isFullCube() { return false; } /** * Used to determine ambient occlusion and culling when rebuilding chunks for render */ public boolean isOpaqueCube() { return false; } Use that on your Block class this is necessary when the block arent a full block, because, the chunk renderer is programmed to cull faces than are faced to inside of chunk (detail, chunk is a model) instead of a full cube for all blocks, that explain why blocks than it touch just are culled, because it cull neighbor faces, so you need to tell to the renderer do not do that for ur block
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.