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Luis_ST

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Everything posted by Luis_ST

  1. the first way is the correct one, just create a constructor with the required parameters (so in your case with the player), when you attach the CapabilityProvider to the player, you need to pass in the player as parameter btw you can get the Level from the Player (also note there are more than 1 Level), the GameProfile is bind so you can also get it from the Player
  2. is the Event handler called?
  3. Error in Allthemodium, make sure the mod is up to date, if you already use the latest version of the mod report the bug to the mod author
  4. take a look into the AbstractHore class
  5. downgrade you java to java 8 320
  6. use a version which is published before 18 January 2022
  7. you can simply create a new instance and store it in a final field, then override addAdditionalSaveData and readAdditionalSaveData to serialize and deserialize the Inventory
  8. and then the error should be clear, also note you can't open a gui (Container) on the client
  9. do you mean a Textbox like inside the AnvilScreen?
  10. you can use a ItemStackHandler
  11. you subscribe the EntityAttributeCreationEvent to the worng EventBus, since you need the ModEventBus
  12. in AttachCapabilitiesEvent you need a ICapabilityProvider which holds your Capability
  13. in vanilla it's called packet, in forge it's called message and yes you need to set a packet you can use this as a practical example
  14. https://adoptium.net/archive.html?variant=openjdk8&jvmVariant=hotspot
  15. HT's TreeChop needs to update for the new forge version, make sure you use the latest version of the mod, if you use the leatest version downgrade forge to 39.0.44
  16. NotEnoughAnimations can not run on a server, repost this bug to the mod author
  17. do you have java installed?
  18. 👀my issue sorry😅, then do it on client an send a custom package to the server https://forge.gemwire.uk/wiki/SimpleChannel
  19. downgrade your java to java 8 320
  20. did you looked into the vanilla generation? VegetationFeatures.PATCH_BERRY_BUSH and VegetationPlacements.PATCH_BERRY_COMMON

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