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Luis_ST

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Luis_ST last won the day on July 25

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About Luis_ST

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  1. ask your friend for the server log, post this log and the client log which you can find under .minecraft/log
  2. 1.7 is no longer supported on this forum. Please update to a modern version of Minecraft to receive support.
  3. you can use Access Transformer to remove the final modifier from the class
  4. just ignore the y value? and use only the x and z values for your attack
  5. you dosen't call the methode BulletEntityRegistry#init in your main mod class
  6. try the latest mdk if you are not already using it remove your mod from the project and replace it with the example mod if the error in both of the above points still occurs, report the bug
  7. Basically, animating an item is nothing else than water, which is an animated block, you need a texture with the size / height 16/16 * x (x indicates the number of individual textures), and you need a file_name.png .mcmeta file which handle the animation take a look at how the water animation works
  8. vanilla has the SixWayBlock, you can extends the Block you should have an "apply-when" blockstate.json, and the model should consist of several parts an example for an SixWayBlock would be the ChorusFruitBlock an example for an "apply-when" blockstate.json are all fences and walles
  9. this is not the way you use a capability you bind the capability to an object for example the World an Entity or an Item, than you get the capability via getCapability, then do your stuff https://mcforge.readthedocs.io/en/latest/datastorage/capabilities/
  10. why need you to link to curse forge, just search for it in your internet browser
  11. yes if you store the value in a static final field? yes this is basic java
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